Патч 7.36 для «Дота 2» – изменения коснулись всех героев

Ночью 23 мая Valve выпустила крупное обновление 7.36 для «Дота 2». В нем изменили способности и механики всех героев. Публикуется с сохранением орфографии и пунктуации источника: ИЗМЕНЕНИЯ ГЕРОЕВ ABADDON Базовый урон уменьшен на 6 ВРОЖДЁННАЯ СПОСОБНОСТЬ FONT OF AVERNUS New Innate ability. Passive, can't be leveled up Abaddon has a 10% faster respawn time СПОСОБНОСТИ CURSE OF AVERNUS No longer silences the target or has an attack counter Now the full effect is applied on the first attack. Each hit resets the duration Бонус к скорости атаки уменьшен с 60/80/100/120 до 15/30/45/60 Замедление передвижения уменьшено с 15/30/45/60% до 10/15/20/25% Damage per Second decreased from 20/30/40/50 to 10/20/30/40 Длительность уменьшена с 4 до 2 секунд Aghanim's Shard no longer improves slow ТАЛАНТЫ Level 10 Talent Curse of Avernus Movement Slow decreased from +15% to +10% Level 15 Talent Curse of Avernus DPS decreased from +80 to +50 Level 25 Talent -1 Curse of Avernus Attacks Required replaced with +80 Curse of Avernus Bonus Attack Speed ALCHEMIST Базовая скорость атаки увеличена со 100 до 110 ВРОЖДЁННАЯ СПОСОБНОСТЬ GREEVIL'S GREED Remains as an Innate ability. Passive, can't be leveled up СПОСОБНОСТИ CORROSIVE WEAPONRY No longer reduces Status Resistance by 3/4/5/6% per stack Now reduces Base Attack Damage by 3/4/5/6% per stack Stats are no longer multiplied during Chemical Rage CHEMICAL RAGE Дополнительное восстановление здоровья увеличено с 50/80/110 до 60/90/120 ANCIENT APPARITION ВРОЖДЁННАЯ СПОСОБНОСТЬ DEATH RIME New Innate ability. Passive, can't be leveled up Ancient Apparition's abilities now apply frost stacks that deal 10 damage per second and 1.5% movement slow for each stack on the enemy СПОСОБНОСТИ COLD FEET No longer deals damage on its own. Now applies 2/4/6/8 Death Rime stacks. Stacks are dispelled when leaving the break area Break distance increased from 715 to 725/750/775/800 Длительность оглушения увеличена с 1,6/2/2,4/2,8 до 1,9/2,2/2,5/2,8 секунды ICE VORTEX No longer deals damage or slows movement speed on its own. Now applies 1/2/3/4 Death Rime stacks to targets in its area of effect. Stacks are dispelled when leaving the AoE CHILLING TOUCH Applies 2 Death Rime stack that lasts for 4 seconds Дополнительный урон уменьшен с 40/80/120/160 до 30/60/90/120 Расход маны увеличен с 30/40/50/60 до 45/50/55/60 ICE BLAST No longer deals damage over time on its own. Now applies 2 Death Rime stack for the duration of the debuff ТАЛАНТЫ Талант 10 уровня: «+40 к урону в секунду от Cold Feet» заменено на «+2 к числу эффектов мороза от Cold Feet» Level 25 Talent 450 AoE Cold Feet replaced with +50% Death Rime Slow/Damage ANTI-MAGE ВРОЖДЁННАЯ СПОСОБНОСТЬ MANA BREAK Now is an Innate ability. Passive, can be leveled up with skill points Mana Burned per hit rescaled from 25/30/35/40 to 16/23/30/37/44 Max Mana Burned per hit rescaled from 1.6/2.4/3.2/4% to 0.8/1.6/2.4/3.2/4% No longer slows the target on full drain by default СПОСОБНОСТИ BLINK Расход маны увеличен с 45 до 50 COUNTERSPELL No longer reflects spells by default, only blocks them Расход маны увеличен с 45 до 50 COUNTERSPELL ALLY No longer reflects spells by default, only blocks them Расход маны увеличен с 45 до 50 BLINK FRAGMENT Расход маны увеличен с 45 до 50 Charges decreased from 3 to 2 Base Charge Restore Time decreased from 25s to 20s ТАЛАНТЫ Талант 10 уровня: «+9 к силе» заменено на «+10% к сопротивлению магии от Counterspell» Level 15 Talent -1s Blink Cooldown replaced with 40% Slow on Fully Mana Drained targets (0.75s) Талант 20 уровня: «+150 к дальности Blink» заменено на «–1 сек. перезарядки Blink» Талант 25 уровня: «+20% к сопротивлению магии от Counterspell» заменено на «+200 к дальности Blink» ARC WARDEN Ability effects no longer depend on the side Arc Warden plays for ВРОЖДЁННАЯ СПОСОБНОСТЬ RUNIC INFUSION New Innate ability. Passive, can't be leveled up Upon activating any rune, gain the Regeneration Rune buff for 4s. Duration is reduced by 34% for activating Bounty or Water Runes СПОСОБНОСТИ MAGNETIC FIELD Is now a No Target ability, creating the field centered around its caster No longer affects buildings and creeps by default Now always pushes all enemies away from the bubble when created, even without Aghanim's Shard Aghanim's Shard no longer provides Magic Resistance Aghanim's Shard now increases radius by 75 and changes speed of attack projectiles that are inside the bubble: enemy ones are slowed by 75% and allied ones are sped up by 75% TEMPEST DOUBLE Duration increased from 18/22/26s to 60s Distance Penalty now increases incoming damage by 75% instead of reducing outgoing damage by 50% Cooldown increased from 70/60/50s to 100/90/80s Now restarts the ability cooldown if the Tempest Double is killed by enemies ТАЛАНТЫ Level 25 Talent +10s Tempest Double Duration replaced with Magnetic Field affects Buildings and Creeps AXE ВРОЖДЁННАЯ СПОСОБНОСТЬ COAT OF BLOOD New Innate ability. Passive, can't be leveled up Whenever Axe kills an enemy, he gains +1 permanent armor. Kills with Culling Blade gives 2x that amount СПОСОБНОСТИ BERSERKER'S CALL Bonus Armor decreased from 16/19/22/25 to 14/16/18/20 Aghanim's Scepter upgrade moved to Aghanim's Shard. Still applies Battle Hunger to all affected units, but doesn't reduce Cooldown anymore BATTLE HUNGER Now applies immediately after applying and every 0.5s after Aghanim's Scepter no longer provides armor to Axe. Now makes multiple Battle Hunger debuffs stackable COUNTER HELIX Aghanim's Shard upgrade moved to Aghanim's Scepter. Damage Reduction per stack increased from 15% to 20%, Max stacks decreased from 6 to 5 Aghanim's Scepter now also allows Counter Helix counter to decrease when Axe attacks CULLING BLADE Bonus armor on kills moved to Innate ability ТАЛАНТЫ Level 20 Talent +1 Bonus Armor per Culling Blade Stack replaced with +12 Berserker's Call Armor BANE Strength gain increased from 2.5 to 2.7 Agility gain increased from 2.5 to 2.7 Intelligence gain increased from 2.5 to 2.7 ВРОЖДЁННАЯ СПОСОБНОСТЬ ICHOR OF NYCTASHA New Innate ability. Passive, can't be leveled up Bane's attribute gains are always evenly distributed across all three attributes СПОСОБНОСТИ NIGHTMARE No longer grants bonus attack speed by default BATRIDER ВРОЖДЁННАЯ СПОСОБНОСТЬ SMOLDERING RESIN New Innate ability. Passive, can't be leveled up Batrider's attacks apply a debuff that deals 15% of the attack damage every 1s for 2s. Damage over time pierces damage block СПОСОБНОСТИ STICKY NAPALM Damage per stack increased from 4/8/12/16 to 5/10/15/20 Damage to creeps decreased from 50% to 20% Creep penalty now also applies to Application damage FLAMEBREAK Projectile speed increased from 1400 to 1700 FIREFLY Damage per second decreased from 30/60/90/120 to 25/50/75/100 FLAMING LASSO Total Damage increased from 100/200/300 to 200/350/500 BEASTMASTER Base Agility increased from 18 to 22 ВРОЖДЁННАЯ СПОСОБНОСТЬ INNER BEAST Now is an Innate ability. Passive, can be leveled up with skill points Bonus Attack Speed rescaled from 10/22/34/46 to 5/10/25/40/55 Now only affects Beastmaster and units under his control ТАЛАНТЫ Level 10 Talent Wild Axes Damage Amp per stack decreased from +2.5% to +2% Level 10 Talent +30 Damage replaced with 5% Inner Beast Aura Magic Resist Level 20 Talent +30 Boar and Hawk Damage replaced with +30 Damage to Beastmaster and his units Level 25 Talent -5s Wild Axes Cooldown replaced with No Wild Axes Cooldown BLOODSEEKER Base Movement Speed decreased from 300 to 285 ВРОЖДЁННАЯ СПОСОБНОСТЬ SANGUIVORE New Innate ability. Passive, improves with Bloodseeker's level Whenever Bloodseeker kills a unit, he restores 25 health + 1% of the unit's max health per Bloodseeker's Level. Restores for half values when denying, or if an ally kills an enemy hero within 300 range This healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40% СПОСОБНОСТИ BLOODRAGE Aghanim's Shard Heal/Damage increased from 30 to 35 THIRST No longer has a Max HP threshold and starts at 100% Max Thirst Move Speed decreased from 16/24/32/40% to 10/20/30/40% Healing on kills moved to Innate ability BLOOD MIST Now increases healing by Sanguivore instead of Thirst BOUNTY HUNTER ВРОЖДЁННАЯ СПОСОБНОСТЬ BIG GAME HUNTER New Innate ability. Passive, can't be leveled up When getting a kill or assist on an enemy with a kill streak, Bounty Hunter gains 10% extra gold СПОСОБНОСТИ SHURIKEN TOSS Damage increased from 100/150/200/250 to 100/170/240/310 Mana Cost increased from 50/60/70/80 to 65/70/75/80 No longer slows Attack Speed SHADOW WALK Mana Cost decreased from 55 to 50 TRACK No longer grants bonus damage to Shuriken Toss No longer provides a critical strike on attacks Now increases all damage taken by the target by 8/14/20% FRIENDLY SHADOW Mana Cost decreased from 55 to 50 ТАЛАНТЫ Level 25 Talent 2 Shuriken Toss charges replaced with +275 Shuriken Toss Damage BREWMASTER ВРОЖДЁННАЯ СПОСОБНОСТЬ DRUNKEN BRAWLER Now is an Innate ability. Passive, can be leveled up with skill points Earth Brawler Armor rescaled from 1/3/5/7 to 1/3/5/7/9 Earth Brawler Magic Resistance rescaled from 5/10/15/20% to 4/8/12/16/20% Storm Brawler Evasion rescaled from 15/20/25/30% to 10/15/20/25/30% Storm Brawler Movement Speed rescaled from 5/7/9/11% to 4/6/8/10/12% Fire Brawler Crit Multiplier rescaled from 120/140/160/180% to 120/135/150/165/180% Fire Brawler Attack Speed rescaled from 10/15/20/25 to 10/15/20/25/30 Void Brawler Status Resistance rescaled from 5/10/15/20% to 4/8/12/16/20% Void Brawler Slow rescaled from 10/15/20/25% to 5/10/15/20/25% СПОСОБНОСТИ THUNDER CLAP Damage decreased from 90/160/230/300 to 75/150/225/300 Movement Speed Slow rescaled from 25/35/45/55% to 15/30/45/60% Attack Speed Slow rescaled from 25/35/45/55 to 15/30/45/60 CINDER BREW Can now be ignited only from magical and pure damage. Physical damage spells will not ignite the target PRIMAL SPLIT Earth Brewling's Demolish Damage decreased from 90/170/250 to 80/140/200 Storm Brewling's Cyclone Hero Duration decreased from 5s to 3/4/5s Storm Brewling's Wind Walk Cooldown increased from 5s to 20/14/8s Storm Brewling's Wind Walk Bonus Speed decreased from 50% to 20/30/40% PRIMAL COMPANION Brewlings no longer have any movement, cooldown or casting penalties BRISTLEBACK Base Damage decreased by 8 ВРОЖДЁННАЯ СПОСОБНОСТЬ WARPATH Now is an Innate ability. Passive, can be leveled up with skill points Damage per stack rescaled from 15/20/25 to 5/15/20/25 Movement per stack rescaled from 2/3/4% to 0/2/3/4% Stack Duration increased from 8/10/12s to 12/16/18/20s Max Stacks rescaled from 8/10/12 to 4/8/10/12 СПОСОБНОСТИ VISCOUS NASAL GOO Aghanim's Shard no longer increases Stack Limit QUILL SPRAY Quill Stack Damage rescaled from 28/30/32/34 to 30 BRISTLEBACK Aghanim's Scepter Spray interval increased from 0.35s to 0.4s BROODMOTHER Silken Bola ability replaced with Incapacitating Bite ВРОЖДЁННАЯ СПОСОБНОСТЬ SPIDER'S MILK New Innate ability. Passive, can't be leveled up Whenever Broodmother kills a unit, she and all units under her control in a 600 radius receive a fully stackable buff that heals them for 4% of the victim's health each second. Duration: 3s This healing is classified as lifesteal, and is amplified by Lifesteal Amplification. Lifesteal from creeps reduced by 40% СПОСОБНОСТИ SPIN WEB Movespeed bonus no longer decrease with unit's current Health No longer provides Health Regen INCAPACITATING BITE New basic ability On Attack, Broodmother applies a debuff that slows for 15/20/25/30%, gives a 30/40/50/60% miss chance and increases all attack damage received by 2/4/6/8 for 2 seconds SPAWN SPIDERLINGS Spiderlings now create similar Spiderlings instead of Spiderites Now also slows target by 25/35/45% for 4s Spiderling Health decreased from 320 to 300 ТАЛАНТЫ Level 15 Talent Spiderlings Health decreased from +150 to +125 Level 20 Talent 400 Aoe Silken Bola replaced with +10 Incapacitating Bite Attack Damage Bonus Level 25 Talent +35% Silken Bola Slow/Miss Chance replaced with +30% Incapacitating Bite Slow/Miss Chance CENTAUR WARRUNNER Base Health Regen decreased from 5 to 4 Base Movement Speed decreased from 310 to 305 ВРОЖДЁННАЯ СПОСОБНОСТЬ RAWHIDE New Innate ability. Passive, can't be leveled up Centaur Warrunner permanently gain +40 max health every 120s СПОСОБНОСТИ STAMPEDE Cooldown increased from 90s to 100/95/90s HITCH A RIDE Now grants invulnerability to the mounted target No longer ends when blinking/teleporting CHAOS KNIGHT ВРОЖДЁННАЯ СПОСОБНОСТЬ REINS OF CHAOS New Innate ability. Passive, can't be leveled up Whenever illusions of Chaos Knight are created, there is a 50% chance that an additional 1 illusion will spawn СПОСОБНОСТИ CHAOS BOLT Max Damage increased from 150/210/270/330 to 150/230/310/390 Aghanim's Shard no longer increases cast range by 150 Aghanim's Shard illusions deal 30% less damage REALITY RIFT Cast Point improved from 0.3s to 0.25s PHANTASM Illusions from this ability are no longer Strong Illusions by default ТАЛАНТЫ Level 15 Talent -100% Phantasm Illusion Incoming Damage replaced with +12 Strength CHEN ВРОЖДЁННАЯ СПОСОБНОСТЬ SUMMON CONVERT New Innate ability. Active, levels up with Holy Persuasion and improves with Chen's level Chen summons a convert to fight for him. The convert gains bonuses from Holy Persuasion, with the exception of Health, which is set to 200 + 80 x Chen's Level. Only one convert can be summoned at a time, and it dies if Chen dies. Mana Cost: 50, Cooldown: 30s. Cooldown starts once the convert dies and automatically refreshes on Chen's respawn Which creature is summoned is dependent on the chosen Facet СПОСОБНОСТИ HOLY PERSUASION No longer has a minimum health threshold Now dominated creep's health is set to 400 + 50 x Chen's Level Bonus Damage decreased from 4/10/16/22 to 2/7/11/15 Move Speed Bonus decreased from 10/20/30/40 to 5/10/20/30 Gold bounty for dominating a creep decreased from 100% to 25/50/75/100% Aghanim's Scepter's Martyrdom ability now has a global cast range DIVINE FAVOR Armor Bonus rescaled from 9/12/15/18 to 5/10/15/20 Active Heal Amplification now also affects Health Regen Healing and Regen Amplification decreased from 20% to 5/10/15/20% Now upgradable by Aghanim's Scepter. Makes Health Regen Aura global and affects all allied units HAND OF GOD Heal over time duration increased from 8s to 10s CLINKZ ВРОЖДЁННАЯ СПОСОБНОСТЬ BONE AND ARROW New Innate ability. Passive, can't be leveled up Clinkz' death and some of his abilities can summon immobile Skeleton Archers to attack enemies. Skeletons deal a percentage of Clinkz' attack damage and have his attack range, but deal reduced damage to buildings. Skeletons have a duration of 15/20/25/30s and die after multiple attacks from heroes СПОСОБНОСТИ STRAFE Attack Speed Multiplier for Skeletons rescaled from 50/55/60/65% to 60% Mana Cost decreased from 75/80/85/90 to 60/70/80/90 DEATH PACT Cast Range decreased from 900 to 700 CLOCKWERK ВРОЖДЁННАЯ СПОСОБНОСТЬ ARMOR POWER New Innate ability. Passive, can't be leveled up Outgoing damage is increased by 0.3% per point of armor СПОСОБНОСТИ POWER COGS No longer provide a magic damage barrier to allies Power Cogs are not destroyed by Clockwerk's attacks, and are pushed instead up to 1000 distance Now destroy trees inside the cogs when cast CRYSTAL MAIDEN Base Mana Regen decreased from 0.5 to 0 ВРОЖДЁННАЯ СПОСОБНОСТЬ BLUEHEART FLOE New Innate ability. Passive, can't be leveled up Crystal Maiden has 50% Mana Regen Amplification СПОСОБНОСТИ FROSTBITE No longer has bonus duration on non-ancient creeps Now deals 4x damage to non-ancient creeps Tick Interval increased from 0.2s to 0.25s ARCANE AURA Self bonus factor for Mana Regen removed. Crystal Maiden receives Close Mana Regen bonus which is also amplified by the Innate ability FREEZING FIELD No longer grants armor Attack Speed Slow increased from 60 to 80/120/160 CRYSTAL CLONE Now can be aimed where Crystal Maiden will slide DARK SEER ВРОЖДЁННАЯ СПОСОБНОСТЬ MENTAL FORTITUDE New Innate ability. Passive, can't be leveled up Dark Seer's Intelligence cannot be lower than either his Strength or Agility. If any of these attributes are higher, he gains Intelligence to match them СПОСОБНОСТИ SURGE Aghanim's Shard Damage per second from Trail increased from 35 to 40 ION SHELL Cast Point improved from 0.4s to 0.2s ТАЛАНТЫ Level 10 Talent Ion Shell Radius increased from +50 to +65 DARK WILLOW ВРОЖДЁННАЯ СПОСОБНОСТЬ PIXIE DUST New Innate ability. Passive, can't be leveled up Whenever a hero ability makes Dark Willow untargetable or hidden she gains +100% Health Regen and +100% Mana Regen while in that state СПОСОБНОСТИ CURSED CROWN Backswing improved from 0.8s to 0.4s Cooldown decreased from 18/16/14/12s to 17/15/13/11s TERRORIZE Radius increased from 400 to 400/450/500 ТАЛАНТЫ Level 15 Talent Cursed Crown AoE decreased from +160 to +150 Level 25 Talent +100 Attack Speed replaced with 500 Terrorize Impact Damage DAWNBREAKER ВРОЖДЁННАЯ СПОСОБНОСТЬ BREAK OF DAWN New Innate ability. Passive, can't be leveled up Whenever the sun rises, Dawnbreaker gradually reveals the entire map to allies over 4 seconds. Fog of War returns in 1 second after that СПОСОБНОСТИ STARBREAKER Fixed a bug that prevented Swipe Damage from being applied to creeps SOLAR GUARDIAN Healing now affects Dawnbreaker herself if she is in the target area of effect Can now be cast when Celestial Hammer is out, forcing the hammer to return when the spell is cast DAZZLE ВРОЖДЁННАЯ СПОСОБНОСТЬ WEAVE Ability returns as an Innate. Passive, can't be leveled up Dazzle's abilities apply Weave to both allies and enemies they affect, increasing allied armor and reducing enemy armor. Multiple instances of this effect stack. Stack Duration: 8s. Armor Change per stack: 1. Each stack has independent duration СПОСОБНОСТИ BAD JUJU No longer applies armor gain/loss on its own ТАЛАНТЫ Level 25 Talent +0.5 Bad Juju Armor Reduction/Increase replaced with +1 Weave Armor Reduction/Increase DEATH PROPHET ВРОЖДЁННАЯ СПОСОБНОСТЬ WITCHCRAFT Ability returns as an Innate. Passive, improves with Death Prophet's level Death Prophet's occult knowledge deepens with experience, gaining 0.5% movement speed per level, and reducing cooldown of abilities by 0.5% per level СПОСОБНОСТИ SILENCE No longer slows movement speed by default EXORCISM No longer grants passive movement speed ТАЛАНТЫ Level 10 Talent +30 Damage replaced with +40 Attack Speed Level 15 Talent Health decreased from +300 to +250 Level 20 Talent Spirit Siphon Damage/Heal decreased from +30 to +25 Level 20 Talent +15% Silence Move Speed Slow replaced with +50 Crypt Swarm Damage DISRUPTOR ВРОЖДЁННАЯ СПОСОБНОСТЬ ELECTROMAGNETIC REPULSION New Innate ability. Passive, can't be leveled up Whenever Disruptor takes more than 250 damage from enemies within 400 range, all nearby units are pushed to a 400 unit distance from Disruptor. Cooldown: 4s. Damage counter resets within 7s СПОСОБНОСТИ THUNDER STRIKE No longer has any Kinetic Field interactions by default Aghanim's Shard bonus range decreased from 800 to 400 Aghanim's Shard bonus strikes decreased from 2 to 1 Aghanim's Shard Duration on the ground decreased from 7s to 5s GLIMPSE Max Damage rescaled from 125/175/225/275 to 100/160/220/280 KINETIC FIELD Cooldown increased from 20/17/14/11s to 20/18/16/14s ТАЛАНТЫ Level 25 Talent Static Storm Radius decreased from +200 to +150 DOOM Base Damage decreased by 2 Base Health Regen increased from 0.25 to 1.25 Strength gain increased from 3.7 to 3.8 ВРОЖДЁННАЯ СПОСОБНОСТЬ LVL ? PAIN New Innate ability. Passive, can't be leveled up Doom deals 10% bonus attack damage to enemies whose level is lower than his СПОСОБНОСТИ DEVOUR No longer grants 1/3/5/7 armor for the duration SCORCHED EARTH Cooldown increased from 35s to 41/39/37/35s ТАЛАНТЫ Level 10 Talent Scorched Earth Damage decreased from +12 to +10 Level 15 Talent Scorched Earth Movement Speed decreased from +7% to +5% Level 20 Talent Infernal Blade Max HP as Damage increased from +2% to +2.5% DRAGON KNIGHT Added new ability Wyrm's Wrath. It replaces Dragon Blood, providing and upgrading Dragon Knight's attack modifiers set by Facet ВРОЖДЁННАЯ СПОСОБНОСТЬ DRAGON BLOOD Now is an Innate ability. Passive, improves with Dragon Knight's level Provides Dragon Knight with +4.5 Health Regen and +2.5 Armor, which are further increased by 0.5 with every hero level Health Regen and Armor bonuses are multiplied by 1.5x while in Dragon form СПОСОБНОСТИ BREATHE FIRE No longer applies dragon's attack effects WYRM'S WRATH New basic ability Provides and improves attack modifiers of the chosen Facet for both human and dragon forms. Illusions can't apply Wyrm's Wrath's attack modifiers. Now upgradeable with Aghanim's Scepter. Improves attack modifiers of the chosen Facet ELDER DRAGON FORM No longer changes Dragon type with each level. Now the dragon form depends on a chosen Hero Facet Now increases attack damage by 20/60/100 Aghanim's Scepter Black Dragon form no longer increases Magic Resistance DROW RANGER Base Movement Speed increased from 300 to 310 ВРОЖДЁННАЯ СПОСОБНОСТЬ PRECISION AURA Ability returns as an Innate. Passive, improves with Drow Ranger's level Grants bonus Agility to Drow Ranger and allied ranged heroes within 1200 range. Effect starts with 1% of Drow Ranger's current Agility and increases by 1% with each Drow Ranger's level. Bonus is doubled for Drow Ranger herself СПОСОБНОСТИ FROST ARROWS Movement Speed Slow decreased from 10/25/40/55% to 10/20/30/40% GUST No longer grants bonus Movement Speed MULTISHOT No longer has bonus slow duration and instead applies the normal Frost Arrows duration MARKSMANSHIP Bonus Agility for allies moved to Innate ability ТАЛАНТЫ Level 10 Talent +15% Gust Self Movement Speed replaced with -3s Gust Cooldown Level 20 Talent -4s Gust Cooldown replaced with 40% Gust Self Movement Speed Level 25 Talent Marksmanship Chance decreased from +12% to +10% EARTH SPIRIT ВРОЖДЁННАЯ СПОСОБНОСТЬ STONE REMNANT Remains as an Innate ability. Active, improves with Earth Spirit's level СПОСОБНОСТИ GEOMAGNETIC GRIP Remnant Damage increased from 50/100/150/200 to 50/125/200/275 Cast Range rescaled from 1100 to 1000/1100/1200/1300 MAGNETIZE Remnant Refresh/Explosion Radius increased from 400 to 600 ТАЛАНТЫ Level 20 Talent Geomagnetic Grip Cooldown Reduction increased from 2s to 3s EARTHSHAKER ВРОЖДЁННАЯ СПОСОБНОСТЬ AFTERSHOCK Now is an Innate ability. Passive, can be leveled up with skill points Damage rescaled from 70/100/130/160 to 35/70/100/130/160 Stun Duration rescaled from 1/1.1/1.2/1.3s to 0.5/1/1.1/1.2/1.3s ТАЛАНТЫ Level 25 Talent +200 Aftershock Range replaced with -50% Echo Slam Cooldown ELDER TITAN ВРОЖДЁННАЯ СПОСОБНОСТЬ ASTRAL SPIRIT Now is an Innate ability. Active, can be leveled up with skill points Bonus Speed per hero rescaled from 5/6/7/8% to 4/5/6/7/8% Bonus Damage per creep rescaled from 3/7/11/15 to 3/3/7/11/15 Bonus Damage per hero rescaled from 17/38/59/80 to 10/17/38/59/80 Bonus Armor per hero rescaled from 1.5/3/4.5/6 to 1/1.5/3/4.5/6 Mana Cost rescaled from 80/90/100/110 to 70/80/90/100/110 Cooldown rescaled from 23/21/19/17s to 25/23/21/19/17s EMBER SPIRIT ВРОЖДЁННАЯ СПОСОБНОСТЬ FLAME GUARD Now is an Innate ability. Active, can be leveled up with skill points Flame Guard passively deals 10/15/20/25/30 damage in a 150 radius. Activating it increases damage radius to 500 and increases damage per second Magical damage barrier rescaled from 60/135/210/285 to 30/60/135/210/285 Duration rescaled from 11/14/17/20s to 10/12/14/16/18s Active Damage per second rescaled from 25/35/45/55 to 15/25/35/45/55 СПОСОБНОСТИ SLEIGHT OF FIST Cooldown decreased from 15/12/9/6s to 12/10/8/6s ТАЛАНТЫ Level 15 Talent +50 Flame Guard DPS replaced with +100% Flame Guard DPS Level 20 Talent +1 Searing Chains Target replaced with +60 Searing Chains Damage ENCHANTRESS ВРОЖДЁННАЯ СПОСОБНОСТЬ FOREST FREEBIE New Innate ability. Passive, can't be leveled up Whenever Enchantress is about to receive a Neutral Item token from Neutral creep, she gets 1 more, if available СПОСОБНОСТИ ENCHANT No longer deals damage per second to heroes Enchantress receives 50% of the experience bounty of the enchanted creep Enchanting a Neutral Creep is now guaranteed to drop Neutral Token, if available Creep Bonus Health decreased from 200/300/400/500 to 150/250/350/450 ТАЛАНТЫ Level 15 Talent +5 Nature's Attendants Wisps replaced with +8 Nature's Attendants Heal Level 20 Talent +30% Enchanted Creep Health/Damage replaced with +150 Health / +25 Damage for Enchanted Creeps Level 25 Talent +20 Nature's Attendants Heal replaced with +12 Nature's Attendants Wisps ENIGMA ВРОЖДЁННАЯ СПОСОБНОСТЬ GRAVITY WELL New Innate ability. Passive, can't be leveled up Allies near Enigma have a Damage Reduction bonus that gradually increases with proximity to Enigma. Effect starts with 0% at 500 distance and increases up to 15% at 200 distance СПОСОБНОСТИ MIDNIGHT PULSE Mana Cost increased from 50/80/110/140 to 65/90/115/140 BLACK HOLE Aghanim's Scepter Max HP as Damage increased from 3.5% to 4% ТАЛАНТЫ Level 15 Talent Malefice Instance Damage increased from +35 to +40 Level 25 Talent Demonic Summoning Eidolons decreased from +5 to +4 FACELESS VOID Agility gain increased from 3.0 to 3.3 ВРОЖДЁННАЯ СПОСОБНОСТЬ DISTORTION FIELD New Innate ability. Passive, levels up with Chronosphere Enemy attack projectiles are slowed when they fly near Faceless Void. Affects projectiles even if Faceless Void isn't the target. Projectile Slow: 25/30/35/40%, Radius: 500 СПОСОБНОСТИ TIME DILATION Mana Cost increased from 75/80/85/90 to 90 GRIMSTROKE ВРОЖДЁННАЯ СПОСОБНОСТЬ INK TRAIL New Innate ability. Passive, can't be leveled up Adds an effect to Grimstroke's attacks that causes enemy heroes to leave a trail of ink behind them for 4s, gaining a vision over them but not over their surroundings СПОСОБНОСТИ STROKE OF FATE Now applies Ink Trail effect on hit PHANTOM'S EMBRACE The phantom is no longer disjointable while returning to Grimstroke INK SWELL Buff duration decreased from 5s to 3s No longer can be manually triggered by default ТАЛАНТЫ Level 20 Talent +1000 Stroke of Fate Cast Range replaced with +75% Stroke of Fate Damage Level 25 Talent +75% Stroke of Fate Damage replaced with +70% Stroke of Fate Speed and Travel Range GYROCOPTER ВРОЖДЁННАЯ СПОСОБНОСТЬ CHOP SHOP New Innate ability. Passive, can't be leveled up Gyrocopter can disassemble most items at all times and sells any Recipe he has for a full cost СПОСОБНОСТИ ROCKET BARRAGE No longer grants Slow Resistance ТАЛАНТЫ Level 10 Talent +30 Movement Speed during Rocket Barrage replaced with +25% Homing Missile Damage Level 25 Talent -30s Call Down Cooldown no longer grants global cast range HOODWINK ВРОЖДЁННАЯ СПОСОБНОСТЬ MISTWOODS WAYFARER New Innate ability. Passive, levels up with Sharpshooter Hoodwink passively has a 15/20/25/30% chance to redirect attacks into a tree within 275 units, destroying it СПОСОБНОСТИ SCURRY No longer provides evasion near trees No longer increases attack and cast range by default ТАЛАНТЫ Level 10 Talent +40% Scurry Evasion When Active replaced with +1s Scurry Duration Level 25 Talent +135 Bushwhack Radius replaced with Sharpshooter Pierces Debuff Immunity HUSKAR ВРОЖДЁННАЯ СПОСОБНОСТЬ BLOOD MAGIC New Innate ability. Passive, can't be leveled up Huskar doesn't have mana. Mana Cost of Items and Abilities are converted into Health costs, which are considered as Magical Damage and can be reduced with Magic Resistance СПОСОБНОСТИ INNER FIRE No longer disarms enemies Now silences enemies for 1.5/2/2.5/3s 75/100/125/150 Mana Cost replaced with 75/100/125/150 Health Cost Cast Point increased from 0.2s to 0.5s BURNING SPEAR Health Cost increased from 3% to 4% BERSERKER'S BLOOD Max. Magic Resistance increased from 10/15/20/25% to 15/20/25/30% LIFE BREAK Magic Resistance during the leap increased from 50% to 60% ТАЛАНТЫ Level 25 Talent Burning Spears Deals Pure Damage replaced with +6s Burning Spear Duration INVOKER ВРОЖДЁННАЯ СПОСОБНОСТЬ MASTERMIND New Innate ability. Passive, can't be leveled up When Invoker denies a lane creep, he gets 15% of the experience СПОСОБНОСТИ WEX No longer grants cooldown reduction COLD SNAP Cooldown decreased from 20s to 18s GHOST WALK Cooldown decreased from 35s to 32s TORNADO Cooldown decreased from 30s to 27s E.M.P. Cooldown decreased from 30s to 27s ALACRITY Cooldown decreased from 17s to 15s CHAOS METEOR Cooldown decreased from 55s to 50s SUN STRIKE Cooldown decreased from 25s to 23s FORGE SPIRIT Cooldown decreased from 30s to 27s ICE WALL Cooldown decreased from 25s to 23s DEAFENING BLAST Cooldown decreased from 40s to 36s IO ВРОЖДЁННАЯ СПОСОБНОСТЬ SIGHT SEER New Innate ability. Passive, can't be leveled up Io's team takes 1s less to channel Watchers. When Watcher is under their control, its vision radius is increased by 300 СПОСОБНОСТИ TETHER Damage per second increased from 10/20/30/40 to 15/25/35/45 Enemy Move/Attack Slow decreased from 15/25/35/45% to 10/20/30/40% SPIRITS Creep Collision Damage increased from 10/15/20/25 to 12/18/24/30 ТАЛАНТЫ Level 10 Talent Attack Damage to Tethered Units decreased from +15 to +12 Level 15 Talent Tether Movement Speed decreased from +6% to +5% Level 15 Talent Spirits Hero Damage increased from +55 to +60 Level 20 Talent Relocate Cooldown Reduction increased from 25s to 30s Level 25 Talent Attack Tethered Ally's Target now applies a 25% damage penalty on Io's attacks JAKIRO Turn Rate improved from 0.6 to 0.8 ВРОЖДЁННАЯ СПОСОБНОСТЬ DOUBLE TROUBLE New Innate ability. Passive, can't be leveled up Jakiro's attack launches two projectiles at the target with a 0.2s interval, but each deals 50% less damage. One of these attacks ignores melee heroes' default damage block. This penalty affects bonus damage as well СПОСОБНОСТИ DUAL BREATH Cast Range increased from 750 to 850 ICE PATH Cast Range decreased from 1200 to 1100 Formation Delay decreased from 0.5s to 0.2s MACROPYRE Width decreased from 520 to 500 Mana Cost increased from 230/340/450 to 300/400/500 Cooldown increased from 80/70/60s to 90/80/70s ТАЛАНТЫ Level 15 Talent +325 Health replaced with -1.5s Ice Path Cooldown Level 20 Talent Macropyre Damage decreased from +25 to +20 JUGGERNAUT ВРОЖДЁННАЯ СПОСОБНОСТЬ DUELIST New Innate ability. Passive, can't be leveled up Juggernaut deals 10% more damage to targets that are facing him. Damage bonus is always applied during Omnislash СПОСОБНОСТИ BLADE FURY Now applies a strong dispel when it ends BLADE DANCE Critical Chance increased from 20/25/30/35% to 35% Critical Damage decreased from 190% to 130/150/170/190% OMNISLASH Bonus Damage decreased from 40/45/50 to 30/35/40 KEEPER OF THE LIGHT ВРОЖДЁННАЯ СПОСОБНОСТЬ MANA MAGNIFIER New Innate ability. Passive, can't be leveled up Allies within 900 range of Keeper of the Light have 15% more max mana СПОСОБНОСТИ SPIRIT FORM Aghanim's Shard now increases Spirit Form Illuminate heal by 30% WILL-O-WISP Mana Cost decreased from 250 to 150 ТАЛАНТЫ Level 15 Talent 2 Solar Bind Charges replaced with -5s Blinding Light Cooldown Level 20 Talent +1.5s Solar Bind Stun when target is fully slowed replaced with +200 Chakra Magic Mana KUNKKA Strength gain decreased from 3.8 to 3.6 ВРОЖДЁННАЯ СПОСОБНОСТЬ TIDEBRINGER Now is an Innate ability. Passive, can be leveled up with skill points Cleave Range rescaled from 650/800/950/1100 to 500/650/800/950/1100 Damage Bonus rescaled from 30/60/90/120 to 10/30/60/90/120 Cooldown rescaled from 13/10/7/4s to 16/13/10/7/4s Attacks by illusions can now put Tidebringer on cooldown (they still cannot trigger Tidebringer) СПОСОБНОСТИ TORRENT Stun Duration decreased from 1.6 to 1.4s X MARKS THE SPOT Enemy Delay decreased from 4s to 3s Allied Delay decreased from 8s to 6s ТАЛАНТЫ Level 15 Talent Torrent Damage/Knock Up Duration decreased from +25% to 20% Level 15 Talent +45 Damage replaced with +60 Tidebringer Damage Level 20 Talent +70% Tidebringer Cleave replaced with +15% Rum Damage Delay Level 25 Talent -2s Tidebringer Cooldown replaced with +100% Tidebringer Cleave Damage LEGION COMMANDER ВРОЖДЁННАЯ СПОСОБНОСТЬ MOMENT OF COURAGE Now is an Innate ability. Passive, can be leveled up with skill points Lifesteal rescaled from 55/65/75/85% to 40/60/70/80/90% Cooldown rescaled from 1.9/1.5/1.1/0.7s to 2.3/1.9/1.5/1.1/0.7s СПОСОБНОСТИ OVERWHELMING ODDS Base Damage increased from 35/65/95/125 to 40/70/100/130 Damage per hero increased from 35/65/95/125 to 40/70/100/130 No longer deals 25% bonus damage to illusions Buff Duration increased from 5s to 6s Cooldown increased from 15s to 18s DUEL Aghanim's Scepter no longer provides Duel damage reduction. Now it provides Legion Commander with Debuff Immunity for the duration of the Duel Duration with Aghanim's Scepter increased from 5.5/6.5/7.5s to 6.25/6.75/7.5s ТАЛАНТЫ Level 10 Talent Press The Attack Movement Speed increased from +8% to +10% Level 15 Talent Press The Attack HP Regen increased from +30 to +40 Level 20 Talent AoE Press The Attack increased from 250 to 300 Level 25 Talent Moment of Courage Lifesteal increased from +50% to +75% LESHRAC Base Agility decreased from 23 to 17 Agility gain decreased from 2.8 to 2.5 Base Armor increased by 1 ВРОЖДЁННАЯ СПОСОБНОСТЬ DEFILEMENT New Innate ability. Passive, can't be leveled up Area of Effect for Leshrac's spells increases by 0.5 for each point of Intelligence СПОСОБНОСТИ SPLIT EARTH Radius decreased from 150/180/210/240 to 135/160/185/210 DIABOLIC EDICT Radius decreased from 500 to 450 LIGHTNING STORM Lightning Jump Radius decreased from 475 to 450 PULSE NOVA Radius decreased from 525 to 500 ТАЛАНТЫ Level 10 Talent +40 Split Earth Radius replaced with +4 Armor Level 15 Talent Lightning Storm Damage decreased from +100 to +80 Level 20 Talent Pulse Nova Damage decreased from +35 to +30 Level 25 Talent Diabolic Edict Explosions decreased from +25 to +20 LICH ВРОЖДЁННАЯ СПОСОБНОСТЬ DEATH CHARGE New Innate ability. Passive, can't be leveled up Lich's max mana regeneration is 0. Whenever any unit dies nearby, Lich restores a portion of his Max Mana. Dying heroes restore a bigger portion. Works with deaths of both allies, enemies, and neutrals. Lich can regenerate mana only under effect of a Fountain. Radius: 1200, Max Mana Restored (Creep): 2.5%, Max Mana Restored (Hero): 15% СПОСОБНОСТИ FROST BLAST Cast backswing improved from 0.93s to 0.4s FROST SHIELD Cast backswing improved from 0.93s to 0.4s SINISTER GAZE No longer requires Aghanim's Scepter to use other abilities while channeling Sinister Gaze LIFESTEALER Base Damage decreased by 6 Base Attack Speed decreased from 120 to 100 Agility gain decreased from 2.6 to 1.9 ВРОЖДЁННАЯ СПОСОБНОСТЬ FEAST Now is an Innate ability. Passive, levels up with Infest Now also allows hitting allied creeps at 75% health compared to default 50% Max Health Damage decreased from 1.6/2.2/2.8/3.4% to 1.25/1.75/2.25/2.75% Max Health Lifesteal increased from 1/1.3/1.6/1.9% to 1.25/1.75/2.25/2.75% СПОСОБНОСТИ RAGE No longer grants movement speed on active Mana Cost rescaled from 75/100/125/150 to 80/100/120/140 OPEN WOUNDS Is now a basic ability No longer grants bonus damage based on the enemy's Max Health No longer spreads Lifesteal decreased from 50% to 20/30/40/50% Cooldown increased from 15s to 30/25/20/15s Cast Range decreased from 600 to 300/400/500/600 GHOUL FRENZY No longer applies 15/20/25/30% Movement Slow Now passively grants 2/4/6/8% Movement Speed Bonus to Lifestealer Bonus Attack Speed increased from 25/40/55/70 to 30/50/70/90 INFEST Now upgradable by Aghanim's Shard Explosion applies a 50% duration Open Wounds to all damaged enemies ТАЛАНТЫ Level 10 Talent +12% Rage Movement Speed replaced with +3% Ghoul Frenzy Movement Speed Level 15 Talent +30 Damage replaced with +50 Ghoul Frenzy Attack Speed Level 15 Talent +350 Health replaced with +15% Open Wounds Slow Level 20 Talent +15% Ghoul Frenzy Slow replaced with +25% Open Wounds Lifesteal LINA ВРОЖДЁННАЯ СПОСОБНОСТЬ FIERY SOUL Now is an Innate ability. Passive, can be leveled up with skill points Attack Speed Bonus per stack rescaled from 8/16/24/32 to 4/8/16/24/32 Move Speed Bonus per stack rescaled from 1/1.5/2/2.5% to 0.5/1/1.5/2/2.5% СПОСОБНОСТИ DRAGON SLAVE No longer applies damage over time by default Damage increased from 75/150/225/300 to 85/165/245/325 Mana Cost decreased from 100/115/130/145 to 100/110/120/130 Cast Point improved from 0.45s to 0.35s LAGUNA BLADE No longer supercharges Lina by default Cast Point improved from 0.45s to 0.3s Cast backswing improved from 0.7s to 0.4s ТАЛАНТЫ Level 15 Talent +325 Health replaced with 5% Fiery Soul Magic Resist Per Stack Level 20 Talent +5 Laguna Blade Supercharge Stacks replaced with -25s Laguna Blade Cooldown Level 25 Talent -25s Laguna Blade Cooldown replaced with 125% Laguna Blade Damage into barrier LION Strength gain increased from 2.2 to 2.4 Agility gain increased from 1.5 to 1.7 ВРОЖДЁННАЯ СПОСОБНОСТЬ TO HELL AND BACK New Innate ability. Passive, can't be leveled up Lion gains 20% debuff duration and 20% spell amplification for 90s after respawning СПОСОБНОСТИ MANA DRAIN No longer deals damage by default ТАЛАНТЫ Level 25 Talent +100% Mana Drain Damage replaced with +600 Earth Spike cast range/travel distance LONE DRUID ВРОЖДЁННАЯ СПОСОБНОСТЬ SUMMON SPIRIT BEAR Now is an Innate ability. Active, can be leveled up with skill points Bear Base Health rescaled from 1100/1400/1700/2000 to 800/1100/1400/1700/2000 Bear Base Health Regen rescaled from 5/6/7/8 to 4/5/6/7/8 Bear Base Attack Time rescaled from 1.75/1.65/1.55/1.45s to 1.85/1.75/1.65/1.55/1.45s Bear Base Armor rescaled from 0/2/4/6 to 0/0/2/4/6 Bear Base Movespeed rescaled from 300/330/360/390 to 300/300/330/360/390 Cooldown rescaled from 150/140/130/120s to 160/150/140/130/120s Spirit Bear now has a minimap icon ТАЛАНТЫ Level 20 Talent +1000 Spirit Bear and True Form HP replaced with +30 Entangling Claws Damage Level 25 Talent 0s Entangling Claws Cooldown replaced with +45 Spirit Link Attack Speed Level 25 Talent -0.1 Spirit Bear Base Attack Time replaced with +150 Savage Roar Radius LUNA ВРОЖДЁННАЯ СПОСОБНОСТЬ SELEMENE'S FAVOR New Innate ability. Passive, can't be leveled up Luna has 20% bonus cast range at night СПОСОБНОСТИ MOON GLAIVES Bounces decreased from 3/4/5/6 to 2/3/4/5 Now can be activated without Aghanim's Shard. Damage on Collision is 20% of Luna's attack. Glaives Count decreased from 4 to 3. Duration is unchanged: 7s. Mana Cost increased from 25 to 75. Cooldown increased from 25s to 30s Aghanim's Shard now increases rotating glaive count by 1 and damage on collision by 20% LUNAR BLESSING Night Vision increased from 250/500/750/1000 to 400/600/800/1000 ТАЛАНТЫ Level 10 Talent Lucent Beam Ministun increased from +0.3s to +0.4s Level 15 Talent Eclipse Cooldown Reduction increased from 30s to 40s Level 15 Talent -2s Lucent Beam Cooldown replaced with +80 Lucent Beam Damage Level 20 Talent +100 Lucent Beam Damage replaced with -2s Lucent Beam Cooldown Level 25 Talent 0.25s Eclipse Ministun replaced with Lucent Beam Hits additional Target (within 500 radius) LYCAN ВРОЖДЁННАЯ СПОСОБНОСТЬ APEX PREDATOR New Innate ability. Passive, improves with Lycan's level Lycan deals 2% extra damage to neutral creeps per hero level СПОСОБНОСТИ HOWL No longer fears non-hero controlled units SHAPESHIFT No longer applies its movement speed and critical strike bonuses to units under Lycan's control by default WOLF BITE Lifesteal increased from 30% to 40% Lifesteal now has a 40% penalty against creeps Cooldown decreased from 125/110/95s to 110/100/90s ТАЛАНТЫ Level 10 Talent Howl Armor Reduction increased from +2 to +3 Level 15 Talent Summon Wolves Health increased from +300 to +350 MAGNUS ВРОЖДЁННАЯ СПОСОБНОСТЬ SOLID CORE New Innate ability. Passive, can't be leveled up Magnus suffers 50% less forced movement from enemy's abilities/items СПОСОБНОСТИ SHOCKWAVE Slow Duration rescaled from 0.9s to 0.7/0.8/0.9/1.0s Projectile Speed increased from 900 to 1200 Aghanim's Shard Projectile Speed Bonus increased from 300 to 400 EMPOWER Duration rescaled from 35s to 30/33/36/39s SKEWER No longer slows enemy attack speed by 10/20/30/40 No longer deals 6/9/12/15% of the distance as damage REVERSE POLARITY Damage increased from 75/150/225 to 100/200/300 HORN TOSS Damage increased from 275 to 300 Mana Cost decreased from 125 to 100 MARCI ВРОЖДЁННАЯ СПОСОБНОСТЬ SPECIAL DELIVERY New Innate ability. Passive, can't be leveled up Permanently increases the level of all allied couriers by 3 and hero attacks to kill by 1 This means Marci's team starts with flying couriers СПОСОБНОСТИ DISPOSE Mana Cost rescaled from 75/80/85/90 to 80 REBOUND No longer has a minimum jump distance UNLEASH Strikes per Fury rescaled from 4/5/6 to 5 ТАЛАНТЫ Level 15 Talent Dispose Damage increased from +90 to +100 Level 20 Talent Unleash Movement Speed decreased from +15% to +12% Level 25 Talent +350 Dispose Throw Distance replaced with Unleash Duration Extended by 6s on Kill MARS ВРОЖДЁННАЯ СПОСОБНОСТЬ DAUNTLESS New Innate ability. Passive, can't be leveled up Mars and his allied heroes within 2000 radius gain increased Health Regen when they are outnumbered by the enemy in the same area. Each extra enemy hero provides 25% bonus Health Regen СПОСОБНОСТИ BULWARK Aghanim's Scepter soldiers can no longer knock enemies out of leashes (such as Arena of Blood) ТАЛАНТЫ Level 15 Talent God's Rebuke Cooldown Reduction decreased from 3s to 2s Level 20 Talent Bulwark Front/Side Damage Reduction increased from +12/6% to +14/7% MEDUSA Intelligence gain increased from 3.4 to 3.6 ВРОЖДЁННАЯ СПОСОБНОСТЬ MANA SHIELD Remains as an Innate ability. Passive, can be leveled up with skill points No longer provides bonus mana on leveling up СПОСОБНОСТИ MYSTIC SNAKE Damage increased from 85/130/175/220 to 90/150/210/270 Damage Increase per jump decreased from 35% to 25% Speed Increase per jump increased from 15% to 25% Turn slow now is a part of the movement slow. It has no special value and is decreased from 50% to 30% ТАЛАНТЫ Level 10 Talent +15% Mystic Snake Turn and Movement Slow replaced with +40 Mystic Snake Damage Level 25 Talent +1.7 Mana Shield Damage per Mana increased to 1.9 MEEPO ВРОЖДЁННАЯ СПОСОБНОСТЬ STICKY FINGERS New Innate ability. Passive, can't be leveled up Meepo receives an additional choice when activating neutral item tokens СПОСОБНОСТИ EARTHBIND Cast Range rescaled from 500/750/1000/1250 to 750/900/1050/1200 Projectile Speed increased from 1000 to 1200 ТАЛАНТЫ Level 25 Talent Pack Rat replaced with +350 Health MIRANA ВРОЖДЁННАЯ СПОСОБНОСТЬ SELEMENE'S FAITHFUL New Innate ability. Passive, can't be leveled up Healing Lotuses are 20% more effective on Mirana and her allies СПОСОБНОСТИ SACRED ARROW Aghanim's Scepter Secondary Starstorm damage increased from 50% to 75% LEAP Distance increased from 575 to 650 Buff Duration increased from 4s to 5s Mana Cost increased from 40 to 50 Max Charges decreased from 3 to 2 Base Charge Restore Time decreased from 52/44/36/28s to 45/35/25/15s MONKEY KING ВРОЖДЁННАЯ СПОСОБНОСТЬ MISCHIEF Remains as an Innate ability. Active, can't be leveled up СПОСОБНОСТИ BOUNDLESS STRIKE Critical Damage decreased from 135/165/195/225% to 120/140/160/180% Now deals 20/40/60/80 bonus physical damage Cooldown decreased from 28/26/24/22s to 24/21/18/15s PRIMAL SPRING Max Movement Slow increased from 20/40/60/80% to 35/50/65/80% Max Damage increased from 140/210/280/350 to 140/220/300/380 WUKONG'S COMMAND Bonus Armor increased from 14/19/24 to 15/20/25 ТАЛАНТЫ Level 20 Talent -7s Boundless Strike Cooldown replaced with +55% Boundless Strike Critical Damage MORPHLING ВРОЖДЁННАЯ СПОСОБНОСТЬ ACCUMULATION New Innate ability. Passive, can't be leveled up Morphling receives 50% of Attribute gain bonuses every half level instead of full bonuses at level up. Also increases All Attributes bonus gained for skill points in the Talent Tree from +2 to +4 СПОСОБНОСТИ ADAPTIVE STRIKE (ЛОВКОСТЬ) No longer grant bonus Agility, even with Aghanim's Shard ADAPTIVE STRIKE (СИЛА) No longer grant bonus Strength, even with Aghanim's Shard No longer knocks back the target hit by default ATTRIBUTE SHIFT (ЛОВКОСТЬ) Aghanim's Shard now additionally reduces mana cost by 50% ATTRIBUTE SHIFT (СИЛА) Aghanim's Shard now additionally reduces mana cost by 50% MORPH Morphling benefits from most Innates and Facets of the targeted hero MUERTA Base Attack Time increased from 1.6s to 1.7s Base Attack Speed increased from 100 to 115 ВРОЖДЁННАЯ СПОСОБНОСТЬ SUPERNATURAL New Innate ability. Passive, can't be leveled up Muerta can always attack Ethereal targets, and can attack when she herself is Ethereal. When attacking ethereal targets, all of her attack damage is dealt as magical damage СПОСОБНОСТИ DEAD SHOT Projectile Radius increased from 100 to 150 Impact Slow Duration increased from 0.5s to 1s GUNSLINGER Ability is now toggled on by default PIERCE THE VEIL Ability to attack Ethereal units is moved to Innate ability ТАЛАНТЫ Level 10 Talent +80 Dead Shot Damage replaced with +350 Dead Shot Cast Range Level 10 Talent +8 Strength replaced with +1.5% Max HP Regen while inside The Calling Level 15 Talent +35 Damage replaced with +55 Gunslinger Damage (affects both shots) Level 15 Talent +350 Dead Shot Cast Range replaced with +80 Dead Shot Damage Level 20 Talent +20% Gunslinger Chance replaced with The Calling summons 2 Additional Revenants Level 25 Talent The Calling summons 2 Additional Revenants replaced with +20% Gunslinger Chance NAGA SIREN ВРОЖДЁННАЯ СПОСОБНОСТЬ EELSKIN New Innate ability. Passive, can't be leveled up Naga Siren gets +6% Evasion for each Naga Siren within 900 Radius СПОСОБНОСТИ ENSNARE Aghanim's Scepter now allows Ensnare to affect Debuff Immune units REEL IN No longer granted by Aghanim's Scepter. Now it is acquired on leveling Ensnare for the first time Now requires Aghanim's Scepter to affect Debuff Immune units Maximum range increased from 1400 to 1600 Targets that are being Reeled In have phased and unobstructed movement Channel Duration changed from 5s to the length of the remaining Ensnare Debuff SONG OF THE SIREN Now heals allies for 2/4/6% of Max Health per second even without Aghanim's Shard Aghanim's Shard now increases Max Health Regen by 4% Aghanim's Shard no longer grants 1s extra duration Aghanim's Shard now also restores 4% of allied max mana per second Mana Cost increased from 150/175/200 to 150/250/350 Cooldown increased from 180/130/80 to 180/140/100 ТАЛАНТЫ Level 10 Talent +25 Rip Tide Damage replaced with +30% Rip Tide Damage Level 15 Talent +15 Strength replaced with -50% Mirror Image Illusion Damage Taken Level 25 Talent +25% Evasion replaced with Ensnare applies Break NATURE'S PROPHET Base Damage decreased by 6 ВРОЖДЁННАЯ СПОСОБНОСТЬ SPIRIT OF THE FOREST New Innate ability. Passive, levels up with Nature's Call Nature's Prophet gains 2/3/4/5/6% bonus base damage for each tree within 300 distance of him. Also gains multiplied amount of this bonus per Nature's Call treant within 1200 range СПОСОБНОСТИ SPROUT No longer deals damage over time Now immediately deals 60/120/180/240 damage to enemies in a 275 radius Duration decreased from 3/4/5/6s to 2.5/3/3.5/4s Mana Cost decreased from 70/90/110/130 to 70/80/90/100 Cooldown decreased from 15/13/11/9s to 14/12/10/8s TELEPORTATION No longer grants Damage/Armor stacks Now grants a 50/100/150/200 HP Barrier for 15s Cooldown decreased from 75/60/45/30s to 65/50/35/20s ТАЛАНТЫ Level 10 Talent Nature's Call Cooldown Reduction increased from 8s to 10s Level 15 Talent +4 Teleportation Stacks replaced with +100 Teleportation Barrier Level 15 Talent +5 Treants Summoned replaced with +45 Treant Movement Speed Level 20 Talent +100% Sprout Miss Chance replaced with +160 Sprout Damage Level 25 Talent 2.5x Treant HP/Damage replaced with 3x Treant HP/Damage/Spirit of the Forest Multiplier NECROPHOS ВРОЖДЁННАЯ СПОСОБНОСТЬ SADIST Ability returns as an Innate. Passive, levels up with Reaper's Scythe Whenever Necrophos kills a unit, he gains a stack that increases Health and Mana Regen by 4/5/6/7. Hero kills provide 6 stacks. Stack Duration: 7/8/9/10s СПОСОБНОСТИ HEARTSTOPPER AURA No longer grants regen per kill ТАЛАНТЫ Level 10 Talent +3s Heartstopper Aura Stack Duration replaced with +3s Sadist Stack Duration NIGHT STALKER At night, Night Stalker's Health Regen is increased by 40%, but during the day it is decreased by 20% ВРОЖДЁННАЯ СПОСОБНОСТЬ HEART OF DARKNESS New Innate ability. Passive, can't be leveled up СПОСОБНОСТИ VOID Aghanim's Scepter upgrade removed Now also reduces target's vision by 100/200/300/400 at any time of the day CRIPPLING FEAR Now upgraded with Aghanim's Scepter. Decreases cooldown by 5 seconds and makes it a toggled ability. Costs the regular mana cost to activate, then 6/4% of Night Stalker's max mana per second for day/night. Still has a regular cooldown, but can be toggled off at any point ТАЛАНТЫ Level 10 Talent Void Damage increased from +50 to +80 Level 15 Talent Hunter in the Night Status Resistance increased from +25% to +35% Level 20 Talent -50s Crippling Fear Cooldown replaced with +20 Crippling Fear DPS NYX ASSASSIN Base Damage increased by 3 Agility gain increased from 2.1 to 2.3 ВРОЖДЁННАЯ СПОСОБНОСТЬ NYXTH SENSE New Innate ability. Passive, can't be leveled up Nyx Assassin can sense invisible heroes in a 400 radius СПОСОБНОСТИ MIND FLARE No longer deals damage equal to 3.5/4/4.5/5x target's Intelligence Now deals damage equal to 20/25/30/35% of the target's Max Mana Can now target any unit with mana. This instantly kills non-Ancient creeps Mana Cost increased from 100 to 100/105/110/115 Cooldown increased from 13/10/7/4s to 13/11/9/7s VENDETTA No longer burns mana on it's own Aghanim's Shard no longer increases Vendetta's Movement Speed BURROW No longer increases Impale Cast Range by 525 No longer reduces Impale Cooldown by 7s No longer increases Mind Flare Cast Range by 400 Now provides Nyx Assassin with +500 Cast Range and +25% Cooldown Reduction Spiked Carapace AoE increased from 300 to 400 ТАЛАНТЫ Level 10 Talent Vendetta Damage decreased from +75 to +50 Level 15 Talent +0.75x Mind Flare Int Multiplier replaced with -3s Mind Flare Cooldown Level 20 Talent Impale Damage decreased from +130 to +120 Level 20 Talent Spiked Carapace Stun Duration increased from +0.45s to +0.5s Level 25 Talent Vendetta Unobstructed Pathing replaced with Vendetta applies Break for 5s Level 25 Talent Mind Flare AoE Radius increased from 300 to 600 OGRE MAGI ВРОЖДЁННАЯ СПОСОБНОСТЬ DUMB LUCK Remains as an Innate ability. Passive, can't be leveled up No longer increases Multicast Chance by default СПОСОБНОСТИ BLOODLUST Multicasts now prioritize Ogre Magi himself, followed by heroes, then buildings, then creeps. Still skips units that already have the buff ТАЛАНТЫ Level 20 Talent Bloodlust Attack Speed increased from +25 to +30 OMNIKNIGHT ВРОЖДЁННАЯ СПОСОБНОСТЬ DEGEN AURA Ability returns as an Innate. Passive, levels up with Guardian Angel Degenerates the movement capabilities of enemy units that stray too near. Movement Slow: 10/20/30/40%, Radius: 300 СПОСОБНОСТИ REPEL Now upgraded with Aghanim's Shard. Grants 60% Magic Resistance to the target Aghanim's Shard upgrade removed HAMMER OF PURITY No longer slows affected units Now is an Auto-cast ability with an on-hit effect. Cast Range bonuses don't affect it anymore. However, it's still considered as a casted spell ТАЛАНТЫ Level 20 Talent Hammer of Purity Cooldown Reduction decreased from 6s to 5s ORACLE ВРОЖДЁННАЯ СПОСОБНОСТЬ PROGNOSTICATE New Innate ability. Passive, can't be leveled up Oracle will predict and announce to allies, where the next power rune will spawn (top or bottom). СПОСОБНОСТИ PURIFYING FLAMES Duration increased from 9s to 10s Tick Rate decreased from 1s to 0.1s ТАЛАНТЫ Level 10 Talent False Promise Armor decreased from +10 to +8 Level 25 Talent Instant Fortune's End replaced with Fortune's End constantly Dispels OUTWORLD DESTROYER Base Movement Speed decreased from 320 to 315 Base Armor decreased by 0.5 ВРОЖДЁННАЯ СПОСОБНОСТЬ OMINOUS DISCERNMENT New Innate ability. Passive, can't be leveled up Outworld Destroyer gains 2 extra mana per point of Intelligence СПОСОБНОСТИ ARCANE ORB Mana Pool to Damage decreased from 12/13/14/15% to 10/11/12/13% ASTRAL IMPRISONMENT Aghanim's Shard now allows Astral Imprisonment to deal damage in a 300 AoE SANITY'S ECLIPSE No longer applies Mana Allergy debuff without Facet 2 chosen Mana Cost decreased from 200/325/450 to 200/300/400 Cooldown decreased from 160/145/130s to 150/135/120s ТАЛАНТЫ Level 10 Talent +20 Attack Speed replaced with +250 Mana Level 15 Talent +30 Movement Speed replaced with +1.5% of Current Mana as Movement Speed Level 20 Talent Sanity's Eclipse Mana Difference Multiplier increased from +0.15 to +0.2 PANGOLIER Intelligence gain increased from 1.9 to 2.2 Agility gain increased from 2.5 to 2.8 Base Health Regen increased from 0.75 to 1.25 ВРОЖДЁННАЯ СПОСОБНОСТЬ FORTUNE FAVORS THE BOLD New Innate ability. Passive, can't be leveled up Whenever an enemy within 1200 units attacks Pangolier, they have their chance to proc random on-attack effects reduced by 40% СПОСОБНОСТИ SWASHBUCKLE Slash Range decreased from 1000 to 700 Cast Point increased from 0s to 0.15s Cast Range decreased from 400/550/700/850 to 400/500/600/700 Cooldown increased from 20/16/12/8s to 21/18/15/12s LUCKY SHOT Armor Reduction increased from 2/4/6/8 to 3/5/7/9 Debuff Duration increased from 2.5/3/3.5/4s to 3.5/4/4.5/5s ROLLING THUNDER Damage type changed from Magical to Physical Damage rescaled from flat 180/260/340 to 50/100/150 + 100% Total Attack Damage ТАЛАНТЫ Level 10 Talent Lucky Shot Armor Reduction increased from +3 to +4 Level 15 Talent Shield Crash Barrier per Hero increased from +80 to +100 Level 15 Talent Rolling Thunder Duration decreased from +3s to +2s Level 20 Talent +125 Shield Crash Radius replaced with +125 Shield Crash Radius and Damage Level 20 Talent +15 Swashbuckle Damage replaced with +15% Attack Damage as Swashbuckle Damage PHANTOM ASSASSIN Base Damage increased by 2 Base Attack Speed increased from 100 to 110 ВРОЖДЁННАЯ СПОСОБНОСТЬ IMMATERIAL New Innate ability. Passive, improves with Phantom Assassin's level Phantom Assassin starts with 15% Evasion and gets +1.5% per level СПОСОБНОСТИ BLUR No longer grants evasion No longer makes Phantom Assassin invisible No longer allows to attack without dispelling Blur by default Now enemies can see ghostly silhouette of Phantom Assassin when she's within their vision, but she is still untargetable until Blur is dispelled Vanish Radius rescaled from 500 to 625/550/475/400 Vanish Buffer rescaled from 0.5s to 0.4/0.6/0.8/1.0s ТАЛАНТЫ Level 15 Talent Phantom Strike Cast Range decreased from +250 to +200 Level 15 Talent +25% Blur Evasion replaced with +15% Immaterial Evasion Level 25 Talent Coup de Grace Proc chance increased from +7% to +10% PHANTOM LANCER Base Armor increased by 1 Base Health Regen decreased from 2 to 1.5 Base Attack Speed increased from 100 to 110 ВРОЖДЁННАЯ СПОСОБНОСТЬ PHANTOM RUSH Now is an Innate ability. Passive, can be leveled up with skill points Bonus Agility rescaled from 10/20/30/40 to 5/10/20/30/40 Max Rush Distance rescaled from 600/675/750/825 to 525/600/675/750/825 Cooldown rescaled from 13/10/7/4s to 16/13/10/7/4s ТАЛАНТЫ Level 10 Talent Spirit Lance Damage decreased from +40 to +35 Level 25 Talent Critical Strike Chance decreased from +24% to +20% PHOENIX ВРОЖДЁННАЯ СПОСОБНОСТЬ BLINDING SUN New Innate ability. Passive, can't be leveled up Debuffs from Icarus Dive, Fire Spirits, Sun Ray, and Supernova apply a stackable 2% miss chance per second. Lasts 5 seconds. Applying new stack refreshes the duration СПОСОБНОСТИ ICARUS DIVE Damage per second increased from 15/35/55/75 to 20/40/60/80 Cooldown rescaled from 36/34/32/30s to 40/35/30/25s SUN RAY No longer blinds enemies on its own ТАЛАНТЫ Level 15 Talent +500 Health replaced with +20 Health Regen Level 20 Talent Supernova Stun Duration increased from +0.4s to +0.5s Level 25 Talent Supernova Hit Count decreased from +3 to +2 PRIMAL BEAST ВРОЖДЁННАЯ СПОСОБНОСТЬ COLOSSAL New Innate ability. Passive, can't be leveled up Due to his size, Primal Beast does 40% bonus damage to buildings СПОСОБНОСТИ ROCK THROW Cast Point decreased from 0.5s to 0.25s Rock flight duration increased by 0.2s PUCK Base Armor increased by 3 Base Agility decreased from 22 to 14 ВРОЖДЁННАЯ СПОСОБНОСТЬ PUCKISH New Innate ability. Passive, can't be leveled up Puck restores 2% of its max health and 2% of its max mana every time it disjoints an attack projectile. Disjointing spell projectiles restore 3x more health and mana СПОСОБНОСТИ ILLUSORY ORB Vision linger duration decreased from 3.34s to 2.5s Mana Cost decreased from 100/110/120/130 to 90/100/110/120 WANING RIFT Removed double tap cast-on-self behavior PHASE SHIFT Cast Point increased from 0s to 0.01s DREAM COIL Initial Damage increased from 150/230/310 to 175/250/325 Stun Duration increased from 1.4/1.9/2.4s to 1.5/2.0/2.5s ТАЛАНТЫ Level 15 Talent Waning Rift Damage decreased from +75 to +60 Level 20 Talent Waning Rift Cooldown Reduction decreased from 4s to 3s Level 25 Talent Waning Rift Radius/Max Distance increased from +250 to +300 PUDGE Base Agility decreased from 14 to 11 Base Health Regen increased from 1.75 to 2.5 Base Armor increased by 1 ВРОЖДЁННАЯ СПОСОБНОСТЬ FLESH HEAP Now is an Innate ability. Passive, levels up with Dismember Pudge permanently gains 1.4/1.6/1.8/2 Strength any time he kills an enemy hero or whenever an enemy hero dies within 450 radius СПОСОБНОСТИ MEAT SHIELD New Basic Ability Pudge covers himself with a layer of flesh that blocks 8/14/20/26 damage of any type taken from any source for 5/6/7/8s. Mana Cost: 35/50/65/80. Cooldown: 20/19/18/17s. DISMEMBER No longer has increased duration on creeps ТАЛАНТЫ Level 10 Talent Rot Slow decreased from +16% to +15% Level 25 Talent 1.5x Flesh Heap Stack Str and Damage Block bonuses replaced with 1.5x Flesh Heap and Meat Shield bonuses PUGNA ВРОЖДЁННАЯ СПОСОБНОСТЬ OBLIVION SAVANT New Innate ability. Passive, can't be leveled up Pugna can use any spells and items while channeling, with the exception of ones that also require channeling СПОСОБНОСТИ NETHER BLAST Damage decreased from 100/180/260/340 to 95/170/245/320 DECREPIFY Can no longer be cast while channeling on its own Enemy Increased Magic Damage decreased from 30/40/50/60% to 20/30/40/50% QUEEN OF PAIN ВРОЖДЁННАЯ СПОСОБНОСТЬ BONDAGE New Innate ability. Passive, can't be leveled up Whenever an enemy within 1200 range deals spell damage to Queen of Pain, she returns 10% of the damage dealt СПОСОБНОСТИ SHADOW STRIKE No longer heals per tick Duration increased from 15s to 16s Mana Cost decreased from 125/135/145/155 to 125/130/135/140 SCREAM OF PAIN Cooldown rescaled from 7s to 7.5/7/6.5/6s ТАЛАНТЫ Level 10 Talent +10 Shadow Strike Heal Per Tick replaced with +8 Strength Level 15 Talent +30 Attack Speed replaced with +40 Attack Speed against Shadow Striked units Level 15 Talent Shadow Strike Damage Interval increased from -0.7s to -1s RAZOR ВРОЖДЁННАЯ СПОСОБНОСТЬ UNSTABLE CURRENT Ability returns as an Innate. Passive, improves with Razor's level Increases movement speed by 1% per level СПОСОБНОСТИ STATIC LINK Aghanim's Shard Pull Speed decreased from 100 to 75 STORM SURGE No longer increases movement speed ТАЛАНТЫ Level 15 Talent Static Link Drains 1 Armor per Second replaced with -1s Storm Surge Strike Cooldown RIKI Base Attack Damage decreased by 5 ВРОЖДЁННАЯ СПОСОБНОСТЬ BACKSTAB Ability returns as an Innate. Passive, levels up with Cloak and Dagger When Riki strikes an enemy from behind, he deals bonus damage based on his Agility. Hero Damage per Agility: 0.4/0.8/1.2/1.6 СПОСОБНОСТИ SMOKE SCREEN Now also applies its Miss Chance to enemies when they try to attack Allies that are inside the Smoke Screen TRICKS OF THE TRADE Agility bonus changed from 70/80/90/100% to a flat +30/50/70/90 Agility CLOAK AND DAGGER Bonus damage on attack in the back moved to Innate ability No longer grants Bonus XP on Kills and Assists ТАЛАНТЫ Level 15 Talent +30% Tricks of the Trade Agility Bonus replaced with +50 Tricks of the Trade Agility Increase RUBICK ВРОЖДЁННАЯ СПОСОБНОСТЬ MIGHT AND MAGUS New Innate ability. Passive, can't be leveled up Spell Amplification also increases Rubick's base attack damage by 100% of its value and Magic Resistance by 50% of its value СПОСОБНОСТИ FADE BOLT Mana Cost decreased from 120/130/140/150 to 110/120/130/140 SPELL STEAL Stolen Spells will now use the facet of the hero it was stolen from SAND KING ВРОЖДЁННАЯ СПОСОБНОСТЬ CAUSTIC FINALE Now is an Innate ability. Passive, levels up with Epicenter No longer slows enemies Base Damage decreased from 50/70/90/110 to 20/40/60/80 Max Health as Damage decreased from 10/14/18/22% to 8/10/12/14% Explode Radius decreased from 500 to 400 СПОСОБНОСТИ BURROWSTRIKE Can now be put on alt-cast to immediately cast in the desired direction, without walking until the required cast range is reached SAND STORM No longer makes Sand King invisible by default Storm no longer follows Sand King by default STINGER New Basic Ability Area Targeted. Sand King performs an empowered tail strike within a fixed 200 range, attacking all enemies within 225/255/285/315 radius. This attack deals 40/80/120/160 bonus damage and slows enemies by 10/12/14/16% for 4/5/6/7s. Total damage is increased by 40% for enemies within the innermost 125 area. Cast point: 0.4s. Mana cost: 30. Cooldown: 14/11/8/5s EPICENTER Number of pulses increased from 6/8/10 to 12/16/20 Damage per Pulse decreased from 110/120/130 to 60/70/80 Radius increase per pulse decreased from 25 to 13 Total Epicenter Duration increased from 3s to 6s Attack Slow increased from 30/45/60 to 50/55/60 Slow Debuff now lasts for 3s after being hit by the pulse ТАЛАНТЫ Level 15 Talent +120 Caustic Finale damage replaced with +50 Stinger Damage Level 15 Talent +50 Sand Storm Movement Speed replaced with +12% Stinger Slow Level 20 Talent Incremental Epicenter radius decreased from +25 to +12 Level 25 Talent Epicenter Pulses increased from +5 to +10 SHADOW DEMON ВРОЖДЁННАЯ СПОСОБНОСТЬ MENACE New Innate ability. Passive, can't be leveled up Shadow Demon's attacks apply a stacking debuff that amplifies damage taken by the target by 2% per stack. Debuff duration is 8 seconds which is refreshed with every stack СПОСОБНОСТИ DISRUPTION Bonus Base Damage decreased from 40/50/60/70 to 30/40/50/60 ТАЛАНТЫ Level 10 Talent Strength decreased from +12 to +10 Level 20 Talent Demonic Purge/Cleanse Damage/Heal decreased from +200 to +150 SHADOW FIEND ВРОЖДЁННАЯ СПОСОБНОСТЬ NECROMASTERY Now is an Innate ability. Passive, levels up with Requiem of Souls Max Souls increased from 11/14/17/20 to 20 Max Souls now increase by 1 with each hero kill. This bonus is reset on death Damage per soul increased from 1/2/3/4 to 1/3/4/5 Aghanim's Scepter increases Max Souls by 5 No longer upgraded by Aghanim's Shard СПОСОБНОСТИ SHADOWRAZE No longer reduces movement speed by default Cooldown decreased from 10s to 9s Now upgraded with Aghanim's Shard Reduces cooldown by 2s per enemy hero hit FEAST OF SOULS New basic ability Shadow Fiend gains 40/50/60/70 Attack Speed for 8 seconds. After the effect is done, 5 souls are consumed. Shadow Fiend should have 5 souls to cast Feast of Souls. Mana Cost: 75. Cooldown: 16s PRESENCE OF THE DARK LORD No longer gets stronger with enemy kills by default ТАЛАНТЫ Level 10 Talent +25 Attack Speed replaced with +30 Feast of Souls Attack Speed Level 10 Talent Shadowraze Stack Damage increased from +25 to +30 Level 15 Talent Shadowraze Base Damage increased from +115 to +120 Level 20 Talent Necromastery Damage Per Soul decreased from +3 to +2 Level 25 Talent -5s Shadowraze Cooldown replaced with Feast of Souls Grants +40% Cast Speed SHADOW SHAMAN ВРОЖДЁННАЯ СПОСОБНОСТЬ FOWL PLAY New Innate ability. Passive, can't be leveled up Whenever Shadow Shaman takes lethal damage, he survives as a 1 HP chicken with movement speed increased by 10%. Applies Strong Dispel upon transformation and provides 0.75s protection from all damage. Hex Duration: 3s. Cooldown: 90s. Cooldown is reset upon dying ТАЛАНТЫ Level 20 Talent Serpent Wards Max HP changed from +1 to +50% Level 25 Talent Serpent Wards Attack Damage changed from +25 to +20% SILENCER ВРОЖДЁННАЯ СПОСОБНОСТЬ BRAIN DRAIN New Innate ability. Passive, can't be leveled up Silencer permanently steals Intelligence from enemy heroes he kills or that die nearby. Intelligence Stolen: 2, Steal Radius: 925 Aghanim's Shard increases Intelligence Stolen to 4 СПОСОБНОСТИ ARCANE CURSE Ability Reworked Curses the target area, causing enemy heroes to take 16/24/32/40 damage per second (First instance applies immediately) and slowing their movement speed by 10/15/20/25% If a target casts a spell, they are silenced for 2 seconds. The duration is paused as long as the target is silenced for any reason, but the damage and slow are still in effect Area Radius: 350. Duration: 6s. Mana Cost: 130/135/140/145. Cooldown: 22/20/18/16s GLAIVES OF WISDOM Ability Reworked Activate to throw an enchanted glaive that will steal 1/2/3/4 Intelligence from the target for 20/25/30/35s and deal 20/40/60/80% of Silencer's Intelligence as additional damage. Landing 4 Glaives on the same target will silence them for 2.5s. Mana Cost: 20 per attack Aghanim's Shard increases temporary Intelligence Steal by 1 and Steal Duration by 50s Attack counter resets after 3/4/5/6 seconds without reapplying. Stacks cannot be applied to an enemy who's currently suffering from Glaives of Wisdom's Silence LAST WORD Ability Reworked Passive aura. Enemies within 1200 range of Silencer are slowed by 6/9/12/15% and take 20/30/40/50 damage per second for each Silence debuff they currently suffer from GLOBAL SILENCE Now upgraded with Aghanim's Scepter Causes Global Silence to apply Arcane Curse to enemy heroes ТАЛАНТЫ Level 15 Talent +0.8x Last Word Int Multiplier replaced with +20/5% Last Word Damage/Slow Level 25 Talent Last Word Mutes replaced with 2 Arcane Curse charges SKYWRATH MAGE Base Mana Regen increased from 0 to 0.25 ВРОЖДЁННАЯ СПОСОБНОСТЬ RUIN AND RESTORATION New Innate ability. Passive, levels up with Mystic Flare Passively provides Skywrath Mage with 20/30/40/50% Spell Lifesteal СПОСОБНОСТИ ARCANE BOLT No longer applies a Spell Lifesteal debuff Upgrade moved from Aghanim's Scepter to Aghanim's Shard and decreased from +2 to +1 MYSTIC FLARE Now instantly kills illusions ТАЛАНТЫ Level 10 Talent +8 Intelligence replaced with +0.5x Arcane Bolt Int Multiplier Level 10 Talent +200 Health replaced with +1.5 Mana Regen Level 15 Talent +25% Arcane Bolt Lifesteal replaced with +15% Ruin and Restoration Lifesteal SLARDAR ВРОЖДЁННАЯ СПОСОБНОСТЬ SEABORN SENTINEL New Innate ability. Passive, levels up with Corrosive Haze Slardar gains bonus movement speed, health regeneration, attack damage, and armor while in a puddle or river. Health Regen: 2/4/6/8, Bonus Armor: 1/2/3/4, Bonus Movespeed: 18%, Bonus Damage: 8/16/24/32 Aghanim's Scepter increases Health Regen by 22, Bonus Armor by 11 and provides 40% Status Resistance СПОСОБНОСТИ GUARDIAN SPRINT River-based bonuses and Aghanim's Scepter upgrade moved to Innate ability SLITHEREEN CRUSH Aghanim's Shard no longer increases AoE by 75 Aghanim's Scepter Puddle Duration decreased from 25s to 15s BASH OF THE DEEP Bonus damage in water moved to Innate ability SLARK Base Health Regen decreased from 1.75 to 0.25 ВРОЖДЁННАЯ СПОСОБНОСТЬ BARRACUDA New Innate ability. Passive, levels up with Shadow Dance When not visible to the enemy team, Slark gains bonus +4/24/36/48% Movement Speed and +8/60/90/120 Health Regen СПОСОБНОСТИ POUNCE No longer applies Essence Shift stacks by default Aghanim's Scepter range decreased from 1000 to 900 SHADOW DANCE Passive Movement Speed and Regen bonuses moved to Innate ability Mana Cost decreased from 120 to 100 Cooldown decreased from 75/60/45s to 60/50/40s DEPTH SHROUD No longer stacks with Shadow Dance ТАЛАНТЫ Level 15 Talent +50 Shadow Dance Regen replaced with +50 Barracuda Regen SNAPFIRE Base Damage increased by 4 Base Attack Range decreased from 500 to 400 Base Attack Time increased from 1.6s to 1.8s ВРОЖДЁННАЯ СПОСОБНОСТЬ BUCKSHOT New Innate ability. Passive, can't be leveled up Snapfire's attacks deal 25% more damage, but they have a 25% chance of making a glancing shot that will deal 50% less damage СПОСОБНОСТИ FIRESNAP COOKIE Aghanim's Shard no longer increases jump distance and air time Aghanim's Shard now heals target by 200 Health LIL' SHREDDER Now also deals 25% of Snapfire's base attack damage Base Damage per shot decreased from 35/55/75/105 to 15/30/45/60 Bonus Attack Range increased from 75/150/225/300 to 160/240/320/400 ТАЛАНТЫ Level 10 Talent Firesnap Cookie Restores 175 Health replaced with +20 Mortimer Kisses Debuff DPS SNIPER ВРОЖДЁННАЯ СПОСОБНОСТЬ KEEN SCOPE New Innate ability. Passive, levels up with Assassinate Increases Sniper's attack range by 100/200/300/400 СПОСОБНОСТИ HEADSHOT Now knockback distance increases with the proximity of the target to Sniper. Max knockback distance increased to 50 TAKE AIM Passive Attack Range bonus moved to Innate ability Now provides 5/10/15/20 bonus armor for the duration Self-slow increased from 45/40/35/30% to 65% ТАЛАНТЫ Level 10 Talent +1s Take Aim Duration replaced with +10% Shrapnel Movement Slow Level 15 Talent +15% Shrapnel Slow replaced with +1s Take Aim Duration Level 20 Talent +25 Shrapnel DPS replaced with +100 Attack Range Level 20 Talent +25 Headshot Knockback Distance replaced with +15 Take Aim Armor Level 25 Talent +100 Attack Range replaced with +50 Max Headshot Knockback Distance Level 25 Talent +6 Shrapnel Charges replaced with -25s Shrapnel Charge Restore time SPECTRE ВРОЖДЁННАЯ СПОСОБНОСТЬ SPECTRAL New Innate ability. Passive, can't be leveled up Spectre and her illusions permanently have phased movement СПОСОБНОСТИ SPECTRAL DAGGER No longer applies Desolate damage by default DESOLATE Damage rescaled from 21/34/47/60 to 20/35/50/65 DISPERSION Aghanim's Shard changed from increasing Reflected Damage by 100% to increasing Absorbed and Reflected by 50% REALITY No longer casts Spectral Dagger by default SPIRIT BREAKER Base Attack Range increased from 150 to 170 ВРОЖДЁННАЯ СПОСОБНОСТЬ HERD MENTALITY New Innate ability. Passive, can't be leveled up Provides the hero in your team with the least Experience points with a buff, that increases their Experience gain by 50% until they reach the level to match the second least. Can apply to Spirit Breaker as well СПОСОБНОСТИ CHARGE OF DARKNESS Now pierces Debuff Immunity by default Aghanim's Shard now grants +100 Movement Speed Bonus GREATER BASH No longer deals bonus damage to creeps NETHER STRIKE Bonus Damage rescaled from 175/250/325 to 150/250/350 PLANAR POCKET Is now granted by Aghanim's Scepter No longer stops working after blocking 1 spell ТАЛАНТЫ Level 25 Talent +200 Charge of Darkness Bonus Speed replaced with -4s Charge of Darkness Cooldown STORM SPIRIT ВРОЖДЁННАЯ СПОСОБНОСТЬ GALVANIZED New Innate ability. Passive, can't be leveled up Storm Spirit gains a charge of 0.2 Mana Regen any time he kills an enemy hero or whenever an enemy hero dies within 1200 range. Gains 5 charges on leveling up Ball Lightning. Loses 3 charges on death Every time Storm Spirit gains a charge he also permanently gains +0.1 Mana Regen СПОСОБНОСТИ ELECTRIC VORTEX Duration rescaled from 0.9/1.3/1.7/2.1s to 1.1/1.4/1.7/2s ТАЛАНТЫ Level 15 Talent Static Remnant Damage increased from +50 to +60 Level 25 Talent 2x Overload Attack Bounce attacks now deal 65% damage SVEN ВРОЖДЁННАЯ СПОСОБНОСТЬ VANQUISHER New Innate ability. Passive, can't be leveled up Sven's attacks deals 15% more damage to stunned enemies TECHIES Base Attack Range decreased from 700 to 550 ВРОЖДЁННАЯ СПОСОБНОСТЬ MINEFIELD SIGN Remains as an Innate ability. Active, can't be leveled up TEMPLAR ASSASSIN Base Health Regen increased from 0.25 to 1 Base Attack Time improved from 1.7s to 1.6s Attack Range increased from 200 to 250 Attack Projectile Speed increased from 900 to 1000 ВРОЖДЁННАЯ СПОСОБНОСТЬ PSI BLADES Now is an Innate ability. Passive, can be leveled up with skill points Bonus Attack Range rescaled from 80/130/180/230 to 0/50/100/150/200 Psi Blade Range rescaled from 600/650/700/750 to 550/600/650/700/750 Spill Damage is no longer reduced for each unit it connects with Spill Damage decreased from 100% to 80/85/90/95/100% СПОСОБНОСТИ REFRACTION No longer grants Damage block instances Now grants multiple instances of a 30/40/50/60 Health barrier. Whenever a barrier is fully consumed, the amount of shield instances will decrease by 1 and a new full barrier will appear as long as there are instances left. Any damage that would reduce a barrier to less than 0 health is fully absorbed Instances decreased from 3/4/5/6 to 2/3/4/5 PSIONIC TRAP Aghanim's Scepter now increases total trap damage by 100 PSIONIC PROJECTION Bonus Damage increased from 200 to 300 Channel Time increased from 1.5s to 2s ТАЛАНТЫ Level 10 Talent +110 Psionic Trap Damage replaced with +5% Psionic Trap Slow Level 15 Talent Psi Blades Attack and Spill Range decreased from +120 to +100 Level 20 Talent Meld Dispels replaced with Refraction Dispels Level 25 Talent Refraction Instances decreased from +7 to +5 TERRORBLADE ВРОЖДЁННАЯ СПОСОБНОСТЬ DARK UNITY New Innate ability. Passive, can't be leveled up Illusions under Terrorblade's control that are within range receive a damage bonus. Illusions outside of the range receive a damage penalty. Range: 1200, Bonus Damage: 25%, Damage Penalty: 50% СПОСОБНОСТИ METAMORPHOSIS Attack Range rescaled from 490/510/530/550 to 450/490/530/570 Cooldown rescaled from 150s to 155/150/145/140s DEMON ZEAL Now also provides 20 HP regeneration per second TERROR WAVE Now also deals 200 magical damage to enemies TIDEHUNTER ВРОЖДЁННАЯ СПОСОБНОСТЬ BLUBBER New Innate ability. Passive, can't be leveled up Tidehunter removes negative status effects if he takes more than 500 damage from player-controlled sources. Dispel type: Strong. Damage counter resets after 7s СПОСОБНОСТИ KRAKEN SHELL Dispel on damage moved to Innate ability ТАЛАНТЫ Level 10 Talent Anchor Smash Damage decreased from +50 to +40 Level 20 Talent +4 Kraken Shell Damage Block per Anchor Smash Kill replaced with +4 Gush Armor Reduction TIMBERSAW Now is a Strength Hero Base Damage increased from 4-8 to 23-27 Agility gain increased from 1.3 to 1.6 Damage on level 1 not changed: 50-54 Damage gain per level decreased from +5.25 to +3.5 ВРОЖДЁННАЯ СПОСОБНОСТЬ EXPOSURE THERAPY New Innate ability. Passive, levels up with Chakram Timbersaw restores 3/4/5/6 mana every time he destroys a tree СПОСОБНОСТИ WHIRLING DEATH Mana Cost increased from 80/85/90/95 to 100 ТАЛАНТЫ Level 20 Talent Chakram Slow increased from +4% to +5% Level 25 Talent +1125 Timber Chain Cast Range replaced with +75% Timber Chain Range/Projectile Speed Level 25 Talent Second Chakram replaced with +75 Whirling Death Tree Bonus Damage TINKER Base Movement Speed increased from 290 to 310 Heat-Seeking Missile ability replaced by March of the Machines ВРОЖДЁННАЯ СПОСОБНОСТЬ EUREKA! New Innate ability. Passive, can't be leveled up Tinker gains 1% item cooldown reduction per 4 Intelligence, up to 60% СПОСОБНОСТИ LASER Cast range increased from 450 to 600 No longer has an AoE by default Blind now affects all enemies in the radius when the AoE talent is picked Creep Blind duration is now the same as Hero Blind duration Mana Cost decreased from 95/110/125/140 to 95/105/115/125 Aghanim's Scepter no longer provides bonus cast range Aghanim's Scepter now can shrink creeps MARCH OF THE MACHINES Returning ability Calls for an army of robotic minions to damage enemy units in an area around Tinker. Damage: 16/24/32/40, Duration: 6s, Radius: 900, Cast Range: 300, Mana Cost: 110/130/150/170, Cooldown: 35s DEFENSE MATRIX Cooldown increased from 12s to 20s REARM No longer resets cooldowns of items No longer grants Magic Resistance on its own Channel Time decreased from 3.25/2.25/1.25s to 2.75/2/1.25s Mana Cost decreased from 140/195/250 to 125/175/225 KEEN CONVEYANCE Channel time decreased from 4.5/4/3.5s to 4/3.5/3s Outpost channel time now matches those from Town Portal Scroll WARP FLARE Damage increased from 50 to 150 Duration decreased from 3s to 2s ТАЛАНТЫ Level 10 Talent +50 Laser AoE replaced with +1s March of the Machines Duration Level 15 Talent +1 Heat-Seeking Missile Count replaced with 250 AoE Laser Level 20 Talent Defense Matrix Grants 25% Cooldown Reduction replaced with +10% Defense Matrix Status Resistance Level 25 Talent +0.2s Heat-Seeking Missile Ministun replaced with Rearm Grants 50% Magic Resistance for 4s TINY Base Health Regen increased from 1.5 to 2.0 ВРОЖДЁННАЯ СПОСОБНОСТЬ CRAGGY EXTERIOR Ability returns as an Innate. Passive, levels up with Grow Enemies that attack Tiny get a stacking debuff that decreases their attack damage by 2/3/4/5% per stack. Max Stacks 10. Debuff Duration: 5s. Each stack refreshes duration. Debuff Immune enemies aren't affected and don't receive stacks СПОСОБНОСТИ TREE GRAB Bonus Damage rescaled from 14/21/28/35 to 10/20/30/40 GROW No longer provides Slow Resistance Now provides +10/20/30 Movement Speed Bonus Damage increased from 50/110/170 to 60/120/180 ТАЛАНТЫ Level 10 Talent +20 Movement Speed replaced with +200 Avalanche Cast Range Level 15 Talent +10% Status Resistance replaced with -10% Grow Attack Speed Reduction Level 20 Talent 40% Bonus Damage with Grow and Tree replaced with +70 Tree Grab Bonus Base Damage TREANT PROTECTOR ВРОЖДЁННАЯ СПОСОБНОСТЬ NATURE'S GUISE Remains as an Innate ability. Passive, can't be leveled up TROLL WARLORD ВРОЖДЁННАЯ СПОСОБНОСТЬ BERSERKER'S RAGE Now is an Innate ability. Togglable, can be leveled up with skill points Bonus Movespeed rescaled from 15/25/35/45 to 5/15/25/35/45 Bonus Armor decreased from 4/5/6/7 to 1/2/3/4/5 Ensnare Chance increased from 14/16/18/20% to 20% Ensnare Duration rescaled from 0.8/1.2/1.6/2s to 0.4/0.8/1.2/1.6/2s СПОСОБНОСТИ WHIRLING AXES (БЛИЖНИЙ БОЙ) Aghanim's Scepter Dispel now always pierces Debuff Immunity WHIRLING AXES (ДАЛЬНИЙ БОЙ) Aghanim's Scepter Dispel now always pierces Debuff Immunity FERVOR Aghanim's Shard Base Proc chance decreased from 20% to 18% ТАЛАНТЫ Level 15 Talent Whirling Axes Damage increased from +90 to +100 Level 20 Talent Berserker's Rage Armor decreased from +10 to +8 Level 20 Talent +20% Battle Trance Movement Speed replaced with +50% Battle Trance Slow Resistance TUSK ВРОЖДЁННАЯ СПОСОБНОСТЬ BITTER CHILL New Innate ability. Passive, levels up with ability of selected Facet Passively slows the attack speed of all enemies in 350 radius by 10/20/30/40/50 СПОСОБНОСТИ WALRUS PUNCH! Now is affected by Spell Blocks (i.e. Linken's Sphere, Counterspell, etc.) Bonus Damage increased from 50 to 50/75/100 Critical Damage decreased from 200/275/350% to 200/250/300% No longer slows target's movement speed by 40% after they land UNDERLORD ВРОЖДЁННАЯ СПОСОБНОСТЬ ATROPHY AURA Now is an Innate ability. Passive, can be leveled up with skill points Damage Reduction rescaled from 6/14/22/30% to 0/6/14/22/30% Bonus Damage per creep rescaled from 3/5/7/9 to 1/3/5/7/9 Bonus Damage per hero rescaled from 30/35/40/45 to 25/30/35/40/45 Duration rescaled from 35/45/55/65s to 25/35/45/55/65s СПОСОБНОСТИ PIT OF MALICE Root Duration increased from 1.2/1.4/1.6/1.8s to 1.5/1.6/1.7/1.8s Mana Cost increased from 80/100/120/140 to 110/120/130/140 Cooldown increased from 21/19/17/15s to 30/25/20/15s FIEND'S GATE Cast Point decreased from 0.2s to 0.0s Minimum Distance decreased from 2000 to 1500 Aghanim's Scepter now also reduces Cooldown by 20 seconds ТАЛАНТЫ Level 10 Talent +5 Armor replaced with +10% Fiend's Gate Movement Bonus/Damage Reduction Level 20 Talent +15% Atrophy Aura Attack Damage Reduction replaced with +10% Atrophy Aura Damage Reduction/Gain Level 25 Talent +50% Atrophy Allied Hero Bonus replaced with Fiend's Gates deal 100 DPS in a 700 radius UNDYING ВРОЖДЁННАЯ СПОСОБНОСТЬ CEASELESS DIRGE New Innate ability. Passive, can't be leveled up When Undying dies he will automatically respawn in the fountain. Begins the game on cooldown. Cooldown: 480s СПОСОБНОСТИ TOMBSTONE Zombie vision range decreased from 1400 to 900 Mana Cost increased from 120/140/160/180 to 125/150/175/200 Aghanim's Shard time restraint to leave or re-enter decreased from 3s to 2s FLESH GOLEM Slow Duration decreased from 4s to 3s URSA Strength gain decreased from 2.6 to 2.4 ВРОЖДЁННАЯ СПОСОБНОСТЬ MAUL New Innate ability. Passive, can't be leveled up Ursa gains 1.5% of his current Health as damage СПОСОБНОСТИ OVERPOWER Mana Cost increased from 30/40/50/60 to 45/50/55/60 VENGEFUL SPIRIT ВРОЖДЁННАЯ СПОСОБНОСТЬ RETRIBUTION New Innate ability. Passive, can't be leveled up Whenever an enemy hero kills Vengeful Spirit, they get a debuff until their next death, causing Vengeful Spirit to deal 10% bonus damage to them ТАЛАНТЫ Level 10 Talent Magic Missile Cast Range decreased from +125 to +100 Level 10 Talent Nether Swap Enemy Damage decreased from +200 to +150 Level 15 Talent -2s Magic Missile Cooldown replaced with +0.3s Magic Missile Stun Duration Level 20 Talent +200 Magic Missile Damage replaced with -2s Magic Missile Cooldown VENOMANCER Latent Toxicity ability removed Poison Nova ability removed ВРОЖДЁННАЯ СПОСОБНОСТЬ POISON STING Now is an Innate ability. Passive, can be leveled up with skill points Movement Slow rescaled from 8/10/12/14% to 3/6/9/12/15% Damage per second rescaled from 8/16/24/32 to 2/6/14/22/30 Duration rescaled from 6/9/12/15s to 3/6/9/12/15s Now upgraded by Aghanim's Scepter. Venomancer's Attacks deal 15% damage of his base damage per each of his debuffs on the target СПОСОБНОСТИ VENOMOUS GALE Impact Damage decreased from 50/75/100/125 to 25/50/75/100 Damage per tick decreased from 15/45/75/105 to 10/40/70/100 Now upgraded with Aghanim's Shard If Venomous Gale is dispelled from an enemy, they take 300 damage and are stunned for 1.6s NOXIOUS PLAGUE If an enemy already infected with the plague gets hit again, no impact damage is done and the debuff duration is refreshed ТАЛАНТЫ Level 15 Talent Poison Sting Slow decreased from +6% to +5% Level 20 Talent Noxious Plague Max HP Damage decreased from +1.5% to +1% VIPER ВРОЖДЁННАЯ СПОСОБНОСТЬ CORROSIVE SKIN Now is an Innate ability. Passive, can be leveled up with skill points Attack Speed Slow rescaled from 8/16/24/32 to 3/6/14/22/30 Damage per second rescaled from 8/16/24/32 to 3/6/14/22/30 Bonus Magic Resistance rescaled from 10/15/20/25% to 5/10/15/20/25% Aghanim's Scepter no longer multiplies damage Aghanim's Scepter Attack Slow Multiplier increased from 2x to 4x СПОСОБНОСТИ POISON ATTACK Cast Range decreased from 600/640/680/720 to 600 NOSEDIVE No longer Disarms Corrosive Skin Splatter Radius decreased from 1200 to 500 Cast Range increased from 475 to 700 Dive Speed increased from 500 to 700 ТАЛАНТЫ Level 10 Talent Corrosive Skin Damage Per Second increased from +18 to +20 Level 15 Talent +15% Corrosive Skin Magic Resistance replaced with +20 Corrosive Skin Attack Speed Slow VISAGE Base Armor increased by 1 ВРОЖДЁННАЯ СПОСОБНОСТЬ GRAVEKEEPER'S CLOAK Now is an Innate ability. Passive, can be leveled up with skill points Damage Reduction per Layer rescaled from 8/12/16/20% to 4/8/12/16/20% Layer Recharge Time rescaled from 6/5/4/3s to 7/6/5/4/3s СПОСОБНОСТИ SUMMON FAMILIARS Familiars now upgrade if they were already summoned when leveling up the ability Now can be alt-cast to recall Familiars, teleporting them to Visage after 4s preparation. Familiars can't act during this preparation and it won't start if they're currently in a Stone Form STONE FORM Familiars' version is now point-targeted. Will instruct the Familiar to cast Stone Form in the selected location. Can be either self-cast or alt-cast to use it at the current location Visage's version is now point-targeted. Will instruct the Familiar closest to the cast location to travel there and cast Stone Form. Can be either self-cast or alt-cast to instruct the Familiar closest to Visage to cast Stone Form at its current location VOID SPIRIT ВРОЖДЁННАЯ СПОСОБНОСТЬ INTRINSIC EDGE New Innate ability. Passive, can't be leveled up Void Spirit gains 33% more secondary bonuses from Primary Attributes СПОСОБНОСТИ DISSIMILATE Mana Cost decreased from 130 to 120 WARLOCK Strength gain decreased from 2.8 to 2.4 ВРОЖДЁННАЯ СПОСОБНОСТЬ ELDRITCH SUMMONING New Innate ability. Passive, levels up with Chaotic Offering Whenever a unit dies under effect of any of Warlock's abilities, a Minor Imp is spawned in their place. Imps are uncontrollable and will run towards nearby enemies, favoring Heroes under the effect of Fatal Bonds. Upon reaching an enemy they explode, dealing damage in AoE. If there are no valid units nearby, they will attack buildings by hand, dealing minor damage Imp Health: 50/130/210/290/370; Explosion Damage: 25/75/125/175/225; Explosion Radius: 400; Attack Damage (against buildings): 10/14/18/22/26; Imp Duration: 15s. Imp explosions cannot spawn Minor Imps Aghanim's Shard improves values by 1 level СПОСОБНОСТИ SHADOW WORD Cast Point improved from 0.4s to 0.2s Backswing improved from 0.76s to 0.4s Now heals all friendly units and damages all enemy units within 300 radius around the target Heal/Damage per second rescaled from 15/25/35/45 to 16/24/32/40 Heal/Damage now ticks every 0.5s instead of 1s UPHEAVAL Cast Range decreased from 900 to 800 Radius increased from 500/550/600/650 to 575/600/625/650 Mana Cost increased from 70/80/90/100 to 100 Cooldown rescaled from 35s to 60/50/40/30s CHAOTIC OFFERING Cast Range decreased from 1000 to 900 Golem's Damage decreased from 110/170/230 to 100/150/200 Golem's Permanent Immolation Damage interval decreased from 1s to 0.5s Aghanim's Scepter Golem's Damage decreased from 80/125/170 to 80/120/160 Aghanim's Scepter Golems no longer have reduced Health or Bounty ТАЛАНТЫ Level 10 Talent Upheaval Radius decreased from +65 to +50 Level 15 Talent Shadow Word Heal/Damage Per Second decreased from +18 to +15 Level 20 Talent 450 AoE Shadow Word replaced with +40 Upheaval Damage WEAVER Agility gain increased from 3.1 to 3.3 ВРОЖДЁННАЯ СПОСОБНОСТЬ GEMINATE ATTACK Now is an Innate ability. Passive, can be leveled up with skill points Bonus Damage rescaled from 25/40/55/70 to 5/25/40/55/70 Cooldown rescaled from 8.5/6.5/4.5/2.5s to 10.5/8.5/6.5/4.5/2.5s ТАЛАНТЫ Level 10 Talent Shukuchi Damage increased from +55 to +60 Level 25 Talent Shukuchi Cooldown Reduction increased from 2.5s to 3s WINDRANGER ВРОЖДЁННАЯ СПОСОБНОСТЬ EASY BREEZY New Innate ability. Passive, can't be leveled up Windranger's movement speed is always as fast as the wind, and cannot be lower than 240. Max Movement Speed increased from 550 to 600 WINTER WYVERN Base Damage increased by 3 Night vision increased from 800 to 1200 ВРОЖДЁННАЯ СПОСОБНОСТЬ ELDWURM SCHOLAR New Innate ability. Passive, can't be leveled up When an allied hero picks up a Wisdom Rune, the 3 heroes that would not benefit from will gain 20% of the experience instead СПОСОБНОСТИ ARCTIC BURN No longer increases night vision Attack Range Bonus decreased from 350/400/450/500 to 300/325/350/375 Burn Damage interval decreased from 1s to 0.5s SPLINTER BLAST Can now target allies but not Winter Wyvern herself Cast Range decreased from 1200 to 1150 Movement Slow rescaled from 30% to 28/32/36/40% Projectile speed no longer has variable projectile speed based on distance to the target and is always 1200 WINTER'S CURSE Mana Cost decreased from 200/225/250 to 150/200/250 Now has a Base Duration of 2 seconds Duration now increases with each taunted enemy at the moment of the cast: by 2s for every taunted enemy hero and by 0.5s for every taunted creep Now has a max duration of 4/5.5/7s No longer ends prematurely if no enemies are around the target ТАЛАНТЫ Level 25 Talent +1.25s Winter's Curse Duration replaced with +55 Winter's Curse Attack Speed WITCH DOCTOR ВРОЖДЁННАЯ СПОСОБНОСТЬ GRIS-GRIS New Innate ability. Passive, can't be leveled up Witch Doctor starts the game with Gris-Gris, a Neutral item that cannot be dropped or placed in the backpack. When the owner dies, 100% of the gold lost from death is added to the item cost, which also passively increases by 1 gold every 3s. Can be consumed to permanently remove the item and refund the gold to Witch Doctor. For that, press right-click on the item and select the "Consume Item" option СПОСОБНОСТИ PARALYZING CASK No longer has Bonus Damage per bounce by default MALEDICT Now deals its first damage instance instantly upon application Damage per second increased from 12/18/24/30 to 15/20/25/30 Tick Damage interval decreased from 1s to 0.5s Radius increased from 180 to 200 Cast Range increased from 575 to 600 DEATH WARD Damage decreased from 65/100/135 to 60/95/130 Cast Range decreased from 600 to 500 VOODOO SWITCHEROO Attack Speed Reduction increased from 40 to 45 Cooldown increased from 40s to 50s ТАЛАНТЫ Level 10 Talent +75 Maledict AoE replaced with +200 Health Level 15 Talent +300 Health replaced with +100 Maledict AoE Level 20 Talent Maledict Burst Damage increased from +25% to +30% WRAITH KING ВРОЖДЁННАЯ СПОСОБНОСТЬ VAMPIRIC SPIRIT Now is an Innate ability. Passive, levels up with Reincarnation Passively provides 20/30/40/50% Lifesteal. Lifesteal against creeps is reduced by 40% When slain, Wraith King is transformed into an untargetable wraith with free pathing and increased Attack Speed and Movement Speed. Only transforms before the actual deaths, not before Reincarnation. Can still Reincarnate while in wraith form if Reincarnation went off cooldown during it. Wraith Duration: 3/4/5/6s, Bonus Attack Speed: 75, Bonus Movespeed: 25% Aghanim's Scepter turns Vampiric Spirit in a 1200 range aura affecting allied heroes, increases Wraith Duration by 1s, and reduces Respawn Time by 10% for both Wraith King and allies that died as Wraiths СПОСОБНОСТИ WRAITHFIRE BLAST No longer makes skeletons focus the spell's target nor provide increased attack speed MORTAL STRIKE Aghanim's Shard now also grants +150% Critical Damage when in Wraith form REINCARNATION Wraith Aura from Aghanim's Scepter moved to Innate ability ТАЛАНТЫ Level 10 Talent +25% Summon Skeleton Duration/-25% Cooldown replaced with +20% Wraithfire Blast Impact Damage/DPS Level 15 Talent +23 Skeletons Attack Damage replaced with +400 Health Level 20 Talent +5 Minimum Skeletons Spawned replaced with +70 Attack Speed ZEUS ВРОЖДЁННАЯ СПОСОБНОСТЬ STATIC FIELD Ability returns as an Innate. Passive, can't be leveled up Zeus shocks any enemy that he attacks or is hit by his abilities, causing damage equal to 4% of their current health СПОСОБНОСТИ ARC LIGHTNING No longer deals damage based on the enemy's current health Damage increased from 85/110/135/160 to 90/120/150/180 THUNDERGOD'S WRATH No longer deals damage based on opponent's health Damage increased from 300/425/500 to 300/475/650 LIGHTNING HANDS No longer grants +100 attack range Now grants +30 attack speed Illusion damage reduction now also applies to damage from Static Field ТАЛАНТЫ Level 20 Talent +6% Arc Lightning Current Health As Damage replaced with +60 Arc Lightning Damage Перевод данных изменений будет доступен чуть позже. Новость дополняется... Об изменениях связанных с добавлением новых механик можно прочитать в нашем материале. Точно также, как и прочитать сообщение от разработчиков в коммьюнити в связи с патчем. Также разработчики обновили некоторые предметы. У нас есть телеграм-канал Новости киберспорта от ВПРОГНОЗЕ, где мы публикуем материал, которого нет на сайте: видео, новости, всё, чтобы первыми узнавать новости из игровой индустрии.

Патч 7.36 для «Дота 2» – изменения коснулись всех героев
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